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GangplankMatchups
Master every matchup: stats-driven builds, runes, skills, and laning insights, combined with Master-Tier tips and community contributions.
| Matchup | Threat | Games | WR | Gold @ 15 | Gold Diff | Tips | |
|---|---|---|---|---|---|---|---|
![]() Aatrox | Even | 196 | 44% | -230 | +927 | Always prioritize Tier 1 Boots early in this lane; remember that for Gangplank, movement speed is a form of damage, allowing you to easily dodge Aatrox's critical W and Q skill shots, which are necessary to gain those subtle micro-edges that snowball into decisive leads, and never forget to take Ignite for the healing reduction. | |
Skill Priority![]() Q Parrrley Shoots target, plundering Gold for each enemy unit killed. ![]() E Powder Keg Gangplank uncovers a powder keg at target location. If he attacks it, it explodes, spreading the attack's damage to enemies in the area, slowing them. ![]() W Remove Scurvy Eats citrus to cure crowd control effects and restore Health. 46.6% WR 178 Matches Summoner Spells![]() ![]() 39.8% WR 83 Matches Skill Order![]() Parrrley Shoots target, plundering Gold for each enemy unit killed. 2 4 5 7 9 ![]() Remove Scurvy Eats citrus to cure crowd control effects and restore Health. 3 14 15 ![]() Powder Keg Gangplank uncovers a powder keg at target location. If he attacks it, it explodes, spreading the attack's damage to enemies in the area, slowing them. 1 8 10 12 13 ![]() Cannon Barrage Gangplank signals his ship to bombard an area, slowing and damaging enemies. 6 11 Gangplank vs Aatrox Runes![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 43.9% WR41 Matches Starting Items![]() ![]() ![]() 45.2% WR 62 Matches Core Items![]() ![]() ![]() 37.5% WR 8 Matches 4th Item Options![]() 59.1% WR22 Matches ![]() 53.3% WR15 Matches ![]() 58.3% WR12 Matches 5th Item Options![]() 53.8% WR13 Matches ![]() 58.3% WR12 Matches ![]() 60.0% WR10 Matches 6th Item Options![]() 60.0% WR5 Matches ![]() 66.7% WR3 Matches ![]() 100.0% WR2 Matches Laning Phase (@15 min)Gold Diff-230 CS Diff-8 XP Diff-480 Ally Ganks1.14 Enemy Ganks1.34 End of GameTotal Gold Diff+927 Total CS Diff+5 Split Push | |||||||
![]() Jax | Easy | 165 | 48% | +278 | +1191 | Play this as a "stand your ground" matchup: place a barrel and wait for Jax to use his Q to jump on you; instantly auto the barrel for the passive reset and movement speed, then walk backwards to step just outside the radius of his Counter Strike (E), allowing you to punish him immediately when the stun duration ends. | |
![]() Ambessa | Easy | 164 | 40% | +315 | +1183 | š¬ No tips yet ā Be the first to add a tip! | |
![]() Garen | Easy | 161 | 49% | +618 | +1431 | Garen is essentially Fiora's "dumb younger brother," making this matchup straightforward: place a barrel down and stand your ground, daring him to approach; if he stays back, Q him, or if he advances, use the barrel and a Sheen Q to punish him severely, ensuring an easy lane win. | |
![]() Sett | Easy | 140 | 46% | +335 | +1217 | Since Sett must use his E to engage, always take Bone Plating (unlike against poke champions) to gain full value from the rune, making the match-up easier when combined with First Strike gold. | |
![]() Sion | Easy | 131 | 50% | -143 | +1415 | To avoid Sion's devastating follow-up, immediately use Orange (W) the moment you are hit by his E toss/slow, as cleansing the slow makes it significantly easier to sidestep his Q or Ultimate charge. | |
![]() Shen | Easy | 130 | 51% | +830 | +2773 | Shen's Taunt is a massive mistake post-Level 7; instantly Orange (W) his CC, then use a Barrel-Auto-Q combo, chaining into a passive reset and follow-up barrels, making him easily killable every time he commits. | |
![]() Irelia | Very Hard | 123 | 51% | -600 | -357 | Treat Irelia as a predictable enemy who only commits when she sees a low-health minion; always have a barrel pre-set and auto-attack it the moment you see her walking toward that minion for a Q dash, ensuring you win the trade. | |
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