KayleMatchups
Master every matchup: stats-driven builds, runes, skills, and laning insights, combined with Master-Tier tips and community contributions.
| Matchup | Threat | Games | WR | Gold @ 15 | Gold Diff | Tips | |
|---|---|---|---|---|---|---|---|
![]() Garen | Easy | 594 | 58% | +24 | +422 | +2 Like Trundle, free matchup. Garen As long as you don't misposition or get caught from FoG, it's a free lane.
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Skill Priority![]() E Starfire Spellblade Passive: Kayle's celestial sword, Virtue, deals bonus magic damage to enemies she attacks. Active: Kayle's next attack smites her target with celestial fire, dealing bonus damage proportionate to their missing health. ![]() Q Radiant Blast Kayle conjures a portal, summoning a celestial sword that pierces through enemies, slowing, damaging, and reducing the resistances of all hit. ![]() W Celestial Blessing Blessed by the divine, Kayle heals and grants Move Speed to herself and the nearest ally. 56.3% WR 318 Matches Summoner Spells![]() ![]() 56.3% WR 176 Matches Skill Order![]() Radiant Blast Kayle conjures a portal, summoning a celestial sword that pierces through enemies, slowing, damaging, and reducing the resistances of all hit. 2 8 10 12 13 ![]() Celestial Blessing Blessed by the divine, Kayle heals and grants Move Speed to herself and the nearest ally. 3 14 15 ![]() Starfire Spellblade Passive: Kayle's celestial sword, Virtue, deals bonus magic damage to enemies she attacks. Active: Kayle's next attack smites her target with celestial fire, dealing bonus damage proportionate to their missing health. 1 4 5 7 9 ![]() Divine Judgment Kayle makes an ally invulnerable and calls upon former Aspects of Justice to purify the area around her target with a holy rain of swords. 6 11 16 Kayle vs Garen Runes![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 56.8% WR528 Matches Starting Items![]() ![]() 57.6% WR 158 Matches Core Items![]() ![]() ![]() 64.3% WR 56 Matches 4th Item Options![]() 64.5% WR62 Matches ![]() 75.0% WR40 Matches ![]() 65.6% WR32 Matches 5th Item Options![]() 62.5% WR16 Matches ![]() 73.3% WR15 Matches ![]() 53.8% WR13 Matches 6th Item Options![]() 66.7% WR3 Matches ![]() 50.0% WR2 Matches ![]() 50.0% WR2 Matches Laning Phase (@15 min)Gold Diff+24 CS Diff+3 XP Diff+79 Ally Ganks0.97 Enemy Ganks0.95 End of GameTotal Gold Diff+422 Total CS Diff+20 Split PushCommunity Matchup Tips | |||||||
![]() Ornn | Favored | 453 | 50% | -216 | +1,390 | +2 Depending on what rune Ornn 1. Grasp 2. Aery
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![]() Singed | Easy | 415 | 54% | -152 | +1,087 | +2 Easy matchup where you can both pressure and outscale Singed Get priority level 1 to shove cannon wave and recall for Cull Warning: If you're looking to poke him under his turret, be careful when standing near his outer turret range as that's where he wants to root you and flip into his turret when your wave is about to be cleared.
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![]() Nasus | Favored | 364 | 49% | -88 | +55 | +1 This is a very boring matchup. You basically can never kill Nasus Against Nasus, start DBlade Once 6, your trading is only Auto > E Phase Rush proc: Q If he also takes Phase Rush The only downside is he can wither you under turret and take a few platings for free. On top of that, you can opt to build either Verdant Barrier
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![]() Aatrox | Skill | 353 | 51% | -979 | -72 | +2 Skill matchup. 1. Can you position well to dodge his Q 2. Can you outrun his W Establish early priority. Start E Save your W Once 6, it becomes a skill matchup with your positioning to dodge his Q
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![]() Zaahen | Favored | 334 | 57% | -422 | +530 | +1 Pre-6, gameplan will depend on what rune Zaahen takes. HoB Conqueror Dodge his W (pull) and you'll win. Careful for his E (dash) as he'll mask his 2nd Q (knock up) with his dash and catch you off to follow up with his pull. Once 6, just dodge his pull and you can start to bully him.
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![]() Gangplank | Skill | 328 | 48% | -994 | -1,689 | +1 This is a skill matchup pre-11. You dodge his barrels, you win. If you don't dodge his barrels, it'll be hard. Can you time his barrels to auto/E to break them? You win. GP Short trades against GP only pre-6. Once 6, you can actually run him down if he mispositions and doesn't land a barrel. Once level 11, stack your passive and you will auto win. You will auto beat him late game, as long as you don't get barreled in the face out of vision.
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![]() Jax | Skill | 328 | 46% | -999 | -1,152 | +1 Contrary to belief, Jax isn't that bad of a matchup from MY personal experience. Yes, his E This matchup is all about survival and spacing/kiting to an extent. Level 1, you will lose since he will start E Try to space well so he can't Q If the wave is on your side, he can never jump on to you since he'll take turret damage. That's where you can bully him. ONLY bully/trade when wave is on YOUR SIDE where you're safe under turret. Otherwise, wait and just soak until wave bounces back to you. Level 11, becomes skill matchup with how well you space him. Level 16, you will statcheck him the majority of times and win. Just be careful of AP Jax as he has a lot of burst with E
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Master+ Last 30 Days
, like Trundle, his gameplan is to just run at you to do his combo and kill you. If you just don't let him get on top of you, then he can never threaten.
Rush.
.
/
.
.
level 1 and get priority to shove cannon wave.


































takes, you'll play the levels 1-3 differently.
| Take E
.
| Some Ornns will go this cheesy Aery
so each time the ranged autos, it procs Aery. It's a super cheesy setup where they're planning on you damaging yourself into lethal range and they can sustain. Rush Gunblade
into this setup so you completely negate his gameplan. Same thing and just get early priority against him level 1.
for Aery
, much better against Ornn.
.
boots. When you have Swifty
and Flash
Max.
in lane nor should he be able to kill you if you go the right runes and summoners.
ready whenever he withers
you so you can run away.
after Nashor's. Upgrade into Banshee's
after DnD. The reason I recommend going Banshee's is because it has a much lower cooldown than QSS (90 seconds) than Verdant's (60) and Banshee's (40). You will outscale him in teamfights. In 1v1's it's even late game if you build correctly.
.
eventually if you need the extra kiting.
's? Also
combo.
tether?
in this matchup primarily for when he 
.
? You will lose all trades. Just farm/soak XP till 6.
? E start. You can obtain priority level 1 and shove cannon wave.
+ refill
start.
's gameplan is to spam his
's on you and force you out of lane. Luckily, it is very short range. Play this similar to Malphite in the early game where you only let him Q
is the only thing that counters you, but it's only for 2.5 seconds. You'll eventually outscale him and his
+ 
/unflinching
if you think you'll be camped.
(I prefer TP/Exhaust if possible).