
KayleMatchups
Master every matchup: stats-driven builds, runes, skills, and laning insights, combined with Master-Tier tips and community contributions.
| Matchup | Threat | Games | WR | Gold @ 15 | Gold Diff | Tips | |
|---|---|---|---|---|---|---|---|
![]() Garen | Easy | 594 | 58% | +24 | +422 | Easy matchup. You can q when he q's so he can never get on you. Play safe until six and then you can run him down. Be careful of his flash ult combo since the slience will prevent you from ulting. | |
Skill Priority![]() E Starfire Spellblade Passive: Kayle's celestial sword, Virtue, deals bonus magic damage to enemies she attacks. Active: Kayle's next attack smites her target with celestial fire, dealing bonus damage proportionate to their missing health. ![]() Q Radiant Blast Kayle conjures a portal, summoning a celestial sword that pierces through enemies, slowing, damaging, and reducing the resistances of all hit. ![]() W Celestial Blessing Blessed by the divine, Kayle heals and grants Move Speed to herself and the nearest ally. 56.3% WR 318 Matches Summoner Spells![]() ![]() 56.3% WR 176 Matches Skill Order![]() Radiant Blast Kayle conjures a portal, summoning a celestial sword that pierces through enemies, slowing, damaging, and reducing the resistances of all hit. 2 8 10 12 13 ![]() Celestial Blessing Blessed by the divine, Kayle heals and grants Move Speed to herself and the nearest ally. 3 14 15 ![]() Starfire Spellblade Passive: Kayle's celestial sword, Virtue, deals bonus magic damage to enemies she attacks. Active: Kayle's next attack smites her target with celestial fire, dealing bonus damage proportionate to their missing health. 1 4 5 7 9 ![]() Divine Judgment Kayle makes an ally invulnerable and calls upon former Aspects of Justice to purify the area around her target with a holy rain of swords. 6 11 16 Kayle vs Garen Runes![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 56.8% WR528 Matches Starting Items![]() ![]() 57.6% WR 158 Matches Core Items![]() ![]() ![]() 64.3% WR 56 Matches 4th Item Options![]() 64.5% WR62 Matches ![]() 75.0% WR40 Matches ![]() 65.6% WR32 Matches 5th Item Options![]() 62.5% WR16 Matches ![]() 73.3% WR15 Matches ![]() 53.8% WR13 Matches 6th Item Options![]() 66.7% WR3 Matches ![]() 50.0% WR2 Matches ![]() 50.0% WR2 Matches Laning Phase (@15 min)Gold Diff+24 CS Diff+3 XP Diff+79 Ally Ganks0.97 Enemy Ganks0.95 End of GameTotal Gold Diff+422 Total CS Diff+20 Split Push | |||||||
![]() Ornn | Easy | 453 | 50% | -216 | +1,390 | Free scale lane. Don't get in his w range and don't stand near his pillar. If you stuggle in this matchup then go Fleet for the sustain. If you are around 60% health be careful of his triple brittle combo. Be careful of his all in at six since his ult comes off cooldown faster than yours. You win at first item and can start trading at six. | |
![]() Singed | Easy | 415 | 54% | -152 | +1,087 | Free matchup. He has kill pressure on you at six if the wave is on his side. Never get flipped into his turret. Do not leash for your jungler or you will get proxied. Do not chase him. You win always. | |
![]() Nasus | Easy | 364 | 49% | -88 | +55 | Unplayable matchup. Dodge. You can only pressure him pre-six and if their jungle hovers him your game is over. Once he gets points into his w, you aren't a champion anymore. Take ignite, Dblade and fight early. If you don't kill him pre-six it is very rough. Go ad if you are ahead and go ap if you are even/behind. Go switness boots. | |
![]() Aatrox | Very Hard | 353 | 51% | -979 | -72 | Farm from a safe distance and space the q1 +e. Give up minions if you have to. After six you can trade on Aatrox when his dash is down. | |
![]() Unknown(904) | Easy | 334 | 57% | -422 | +530 | ||
![]() Gangplank | Very Hard | 328 | 48% | -994 | -1,689 | Skill matchup. Play safe and farm up you outscale him, but he still has the damage to kill you with barrels late game. Avoid getting in range of his q too often and NEVER get hit by his passive auto. You can win the barrel mindgame by auto reseting it with e, e'ing it from max range, or pretending to e and actuallying walking out so he pops the barrel early. He has a lot of kill pressure on you when he gets essence reaver in lane. | |
![]() Jax | Very Hard | 328 | 46% | -999 | -1,152 | Arguably an even harder matchup than Irelia. When he jumps on you, instant cast q and use fleet and w to get away from the stun. Post six you can chunk him after this but this is terrible to do pre six so just chill out and space his q. You win at level 11. | |















































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