
DianaJungle Builds, Diamond +

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Optimized Diana builds, runes, skill orders, and matchup strategies — plus expert tips and guides for every Diana matchup. Brought to you by League of Matchups, your source for counter-picking insights.
Atier
50.3%winrate
5,734games
Starting Items



47.6% WR
632 Matches
Core Items



35.2% WR
162 Matches
4th Item Options

46.1% WR488 Matches

54.7% WR369 Matches

59.5% WR306 Matches
5th Item Options

63.0% WR146 Matches

65.2% WR141 Matches

59.0% WR139 Matches
6th Item Options

59.5% WR42 Matches

55.0% WR40 Matches

48.6% WR35 Matches
Skill Priority
50.36% WR
5,622 Matches
Skill Path

Q
Crescent Strike
Unleashes a bolt of lunar energy in an arc dealing magic damage.
Afflicts enemies struck with Moonlight, revealing them if they are not stealthed for 3 seconds.
Afflicts enemies struck with Moonlight, revealing them if they are not stealthed for 3 seconds.
1
4
5
7
9

W
Pale Cascade
Diana creates three orbiting spheres that detonate on contact with enemies to deal damage in an area. She also gains a temporary shield that absorbs damage. If her third sphere detonates, the shield gains additional strength.
3
8
10
12
13

E
Lunar Rush
Becomes the living embodiment of the vengeful moon, dashing to an enemy and dealing magic damage.
Lunar Rush has no cooldown when used to dash to an enemy afflicted with Moonlight. All other enemies will have the Moonlight debuff removed regardless of whether they were the target of Lunar Rush.
Lunar Rush has no cooldown when used to dash to an enemy afflicted with Moonlight. All other enemies will have the Moonlight debuff removed regardless of whether they were the target of Lunar Rush.
2
14
15

R
Moonfall
Diana reveals and draws in all nearby enemies and slows them.
If Diana pulls in one or more enemy champions, the moonlight crashes down onto her after a short delay, dealing magic damage in an area around her, increased for each target beyond the first pulled.
If Diana pulls in one or more enemy champions, the moonlight crashes down onto her after a short delay, dealing magic damage in an area around her, increased for each target beyond the first pulled.
6
11

Precision














Inspiration









50.8% WR4,195 Matches
Stat Mods
Summoner Spells


49.72% WR
2,890 Matches
Laning Phase (@15 min)
Gold Diff+121
CS Diff+8
XP Diff+228
Ally Ganks1.78
Enemy Ganks1.88
KDA3 / 2 / 2
End of Game
Total Gold Diff+345
Total CS Diff+19
Total XP Diff0
KDA7 / 6 / 7
Split Push
Diana Counters
These champions counter Diana








