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DianaMatchups
Master every matchup: stats-driven builds, runes, skills, and laning insights, combined with Master-Tier tips and community contributions.
| Matchup | Threat | Games | WR | Gold @ 15 | Gold Diff | Tips | |
|---|---|---|---|---|---|---|---|
![]() Viego | Favored | 861 | 51% | -36 | -566 | 💬 No tips yet — Be the first to add a tip! | |
Skill Priority![]() Q Crescent Strike Unleashes a bolt of lunar energy in an arc dealing magic damage. Afflicts enemies struck with Moonlight, revealing them if they are not stealthed for 3 seconds. ![]() W Pale Cascade Diana creates three orbiting spheres that detonate on contact with enemies to deal damage in an area. She also gains a temporary shield that absorbs damage. If her third sphere detonates, the shield gains additional strength. ![]() E Lunar Rush Becomes the living embodiment of the vengeful moon, dashing to an enemy and dealing magic damage. Lunar Rush has no cooldown when used to dash to an enemy afflicted with Moonlight. All other enemies will have the Moonlight debuff removed regardless of whether they were the target of Lunar Rush. 51.2% WR 847 Matches Summoner Spells![]() ![]() 48.2% WR 442 Matches Skill Order![]() Crescent Strike Unleashes a bolt of lunar energy in an arc dealing magic damage. Afflicts enemies struck with Moonlight, revealing them if they are not stealthed for 3 seconds. 1 4 5 7 9 ![]() Pale Cascade Diana creates three orbiting spheres that detonate on contact with enemies to deal damage in an area. She also gains a temporary shield that absorbs damage. If her third sphere detonates, the shield gains additional strength. 2 8 10 12 ![]() Lunar Rush Becomes the living embodiment of the vengeful moon, dashing to an enemy and dealing magic damage. Lunar Rush has no cooldown when used to dash to an enemy afflicted with Moonlight. All other enemies will have the Moonlight debuff removed regardless of whether they were the target of Lunar Rush. 3 ![]() Moonfall Diana reveals and draws in all nearby enemies and slows them. If Diana pulls in one or more enemy champions, the moonlight crashes down onto her after a short delay, dealing magic damage in an area around her, increased for each target beyond the first pulled. 6 11 Diana vs Viego Runes![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 50.8% WR725 Matches Starting Items![]() ![]() 50.8% WR 124 Matches Core Items![]() ![]() ![]() 37.5% WR 16 Matches 4th Item Options![]() 54.8% WR73 Matches ![]() 56.9% WR65 Matches ![]() 51.8% WR56 Matches 5th Item Options![]() 61.1% WR18 Matches ![]() 58.8% WR17 Matches ![]() 56.3% WR16 Matches 6th Item Options![]() 50.0% WR2 Matches ![]() 50.0% WR2 Matches ![]() Laning Phase (@15 min)Gold Diff-36 CS Diff+6 XP Diff+143 Ally Ganks1.74 Enemy Ganks1.80 End of GameTotal Gold Diff-566 Total CS Diff+15 Split Push | |||||||
![]() Ekko | Easy | 768 | 51% | -101 | -279 | 💬 No tips yet — Be the first to add a tip! | |
![]() Khazix | Favored | 765 | 53% | -296 | -509 | 💬 No tips yet — Be the first to add a tip! | |
![]() JarvanIV | Easy | 756 | 51% | +237 | +785 | 💬 No tips yet — Be the first to add a tip! | |
![]() Jayce | Hard | 680 | 52% | -407 | -1,214 | 💬 No tips yet — Be the first to add a tip! | |
![]() Graves | Hard | 598 | 51% | -1 | -643 | 💬 No tips yet — Be the first to add a tip! | |
![]() Hecarim | Not Favored | 595 | 53% | -152 | -92 | 💬 No tips yet — Be the first to add a tip! | |
![]() LeeSin | Easy | 586 | 51% | -59 | +386 | 💬 No tips yet — Be the first to add a tip! | |
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