Yorick

Yorick

Master Tier Champion Guide

Identity (why you should play Yorick)

Yorick is the ultimate split-pushing champion, offering unrivaled map control and self-sufficiency. You should play Yorick if you enjoy a champion with strong snowball potential who can 1v9 games, grant powerful objective control, and apply relentless pressure that can end the game in seconds if left unchecked. His unique kit, which many opponents are unfamiliar with, makes him a formidable and satisfying champion to master.

Strengths & Weaknesses

Strengths

  • Best Split Pusher in the game.

  • Excels at dueling and dealing with multiple enemies (1v2/1v3) because his Ghouls and Maiden provide consistent DPS even if he is focused.

  • His W (Dark Procession) is a unique terrain alteration skill that can block entrances, cancel enemy dashes, and displace enemies.

Weaknesses

  • No Mobility.

  • He is incredibly weak when behind.

  • He suffers from frustrating bugs and horrendous AI with his Ghouls and Maiden.

Laning Phase

Yorick's laning phase requires careful management of his pets and focusing on scaling.


Early Safety

  • Most matchups require you to play safe levels 1-3.

Ideal Engagement

  • The most effective engagement uses the classic E-Yorick WW with ghouls into the massive Q.

Level 6 Spike

  • Once you hit Level 6, the enemy must respect your power due to the constant pressure with your ultimate active. Use this pressure to gain a CS lead and gold.

Pet Dependency

  • You must not ever fight if you do not have ghouls. Yorick with ghouls is comparable to two Yoricks because of the massive damage contribution.

Tower Pressure

  • If the enemy leaves the lane, focus on destroying the tower and getting plates.

Trading

  • Always look to respond against trades with Q's (Last Rites).

Team Fighting & Macro

While split-pushing is primary, sometimes alternatives must be found, whether through team fighting or playing on large objectives like Baron and Dragon.


Macro Strategy

Greedy Playstyle

Adopt an extremely greedy mindset and focus on split-pushing, becoming an 'absolute menace' to apply pressure so that your team can execute plays elsewhere.

Pressure Timing

Look for opportunities to attack the enemy tower when the enemy is having a skirmish or fight elsewhere. By attacking when they are attacking, you force decision-making from the enemy under pressure.

The 40 Second Rule

If Yorick, with Hullbreaker and Trinity Force, reaches the Tier 2 turret, he needs about 40 seconds to end the game. This capability is why you should never forfeit, as one enemy mistake can provide the tiny timeframe needed to win.

Gold Acquisition

Slowly rack up money to get items like Hullbreaker, and if the enemy leaves the lane, destroy the tower and get those plates.

Team Fighting

Dueling

Yorick excels in dueling and dealing with multiple enemies, as his pets (Shepherd of Souls and Eulogy of the Isles) will continue DPSing them even if he is focused or locked down.

Key Combos

Auto Attack Reset (Most Important)

Auto
+
QQ

This greatly increases your DPS and should be practiced until it is very fast and consistent.

Surprise Cage (Short Trade)

EE
+
Auto
+
QQ
+
WW

The Q animation is used to hide the W (cage) animation, making the cage appear suddenly. This is very effective for short trade combos.

Fast Ranged Poke/Engagement

QQ
+
EE

Casting E during the Q animation creates a very fast E that is hard to dodge. This is useful for poking from a long range or catching enemies off guard.

Full All-in (Max Sheen Burst)

EE
+
WW
+
Auto
+
Auto
+
QQ

This sequence is used when you are stronger than the opponent. The initial E and W proc Sheen once, and you wait for Sheen to come back up to guarantee a second, massive Sheen proc with the final Q.

Tips & Tricks

Abilities

QQ
  • Yorick'sYorick QQ has an uncancellable windup. Once the animation starts, it will cast, even if you are stunned. This allows for niche plays like Q -> Flash. Do not Q if blinded by Teemo; wait out the blind.

WW
  • The cage has a static summon time and is uninterruptible, meaning it will arise after 0.25 seconds even if you are CC'd.

  • The walls can be used to displace enemies for 0.25 seconds upon creation. This can be used to cancel channeled abilities such as Sion's Q or R, or to displace Shen when he uses his ultimate. You can also W (cage) Tahm Kench while he is channeling W.

EE
  • Yorick EE marks champions and monsters, causing ghouls to leap once and deal increased damage. 4 Ghouls can solo most jungle camps if marked by E.

RR
  • The Maiden always faces Yorick's back. She has no Armor or Magic Resistance, making her susceptible to percent health damage.

PassiveP
  • Ghouls take 50% reduced damage against ALL monsters. However, they die in one shot to enemy basic attacks. Ghouls automatically switch targets if Yorick is attacked by an enemy.

Item Synergies