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YoneMatchups
Master every matchup: stats-driven builds, runes, skills, and laning insights, combined with Master-Tier tips and community contributions.
| Matchup | Threat | Games | WR | Gold @ 15 | Gold Diff | Tips | |
|---|---|---|---|---|---|---|---|
![]() Unknown(904) | Easy | 517 | 47% | -111 | +22 | 💬 No tips yet — Be the first to add a tip! | |
Skill Priority![]() Q Mortal Steel Thrusts forward, damaging all enemies in a line. On hit, grants a stack of Gathering Storm for a few seconds. At 2 stacks, Mortal Steel dashes Yone forward with a gust of wind knocking enemies ![]() E Soul Unbound Yone's spirit leaves his body behind, gaining Move Speed. When this ability ends, Yone's spirit is forced back to his body and he repeats a portion of the damage he dealt as a spirit. ![]() W Spirit Cleave Cleaves forward, damaging all enemies in a cone. Grants a shield to Yone, the value is increased by the number of champions hit by the swipe. Spirit Cleave's cooldown and cast time scale with attack speed. 50.8% WR 433 Matches Summoner Spells![]() ![]() 49.8% WR 225 Matches Skill Order![]() Mortal Steel Thrusts forward, damaging all enemies in a line. On hit, grants a stack of Gathering Storm for a few seconds. At 2 stacks, Mortal Steel dashes Yone forward with a gust of wind knocking enemies 1 4 5 7 9 ![]() Spirit Cleave Cleaves forward, damaging all enemies in a cone. Grants a shield to Yone, the value is increased by the number of champions hit by the swipe. Spirit Cleave's cooldown and cast time scale with attack speed. 2 14 15 ![]() Soul Unbound Yone's spirit leaves his body behind, gaining Move Speed. When this ability ends, Yone's spirit is forced back to his body and he repeats a portion of the damage he dealt as a spirit. 3 8 10 12 13 ![]() Fate Sealed Yone blinks behind the last champion in a line with a slash so powerful it pulls all enemies hit towards him. 6 11 Yone vs Unknown(904) Runes![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 47.4% WR496 Matches Starting Items![]() ![]() 51.6% WR 192 Matches Core Items![]() ![]() ![]() 32.5% WR 40 Matches 4th Item Options![]() 50.8% WR65 Matches ![]() 66.0% WR50 Matches ![]() 45.7% WR35 Matches 5th Item Options![]() 47.8% WR23 Matches ![]() 68.8% WR16 Matches ![]() 58.3% WR12 Matches 6th Item Options![]() 50.0% WR6 Matches ![]() 80.0% WR5 Matches ![]() 80.0% WR5 Matches Laning Phase (@15 min)Gold Diff-111 CS Diff+4 XP Diff-177 Ally Ganks1.24 Enemy Ganks1.42 End of GameTotal Gold Diff+22 Total CS Diff+19 Split Push | |||||||
![]() Yasuo | Hard | 451 | 46% | -301 | -307 | Yasuo is strong early game and this matchup is very Yasuo-favored. Completely concede Level 1 and 2. You need to W in advance when he E's onto you to get the shield. Bone Plating is very important. You have two conditions to win a trade: you must pop his shield, AND you must be in your E. Be patient with your Qs and follow his E movement. Exhaust is very good here. | |
![]() Syndra | Very Hard | 374 | 44% | -363 | -987 | Syndra is an annoying ranged lane, but she is weaker early after her rework. When trading, E to the side or behind you to dodge her E stun. Do not Q at her when she is about to Q-E. After Level 6, it gets easier as she lacks a dash. If you can't dodge the stun, time your Q3 as you are getting stunned to buffer the CC and hit her. | |
![]() Viktor | Not Favored | 355 | 45% | -84 | +8 | This is a boring and telegraphed lane. Early game, time your W to negate his Q damage while farming. When trading, get Q3, E at him, deal damage, and E back before his W is about to stun you. If he walks back up (since his W is his only defense), you can Ult back in to kill him. You can time your Ult right before his W stun to buffer it. | |
![]() Ahri | Very Hard | 345 | 43% | -319 | -463 | Always CS away from your wave so she must choose between poking you or the wave with Q. When you trade, position your Q3 so that the minions are between you and her, making it impossible for her to land Charm. Advanced trick: Q-Flash to the side to dodge her Charm, then quickly Ult her to catch her off guard. | |
![]() Aatrox | Easy | 306 | 55% | -103 | +668 | Do not trade with him when he has his passive auto up. Use your e to dodge his q2 or q3 sweet spots or use it to get out of his w. Avoid fighting him when he is in his ult, since he might be able to outheal your damage. | |
![]() Orianna | Not Favored | 289 | 46% | -179 | +62 | Orianna is unique because her hitbox of concern is her ball, not herself. You want to position to force her to choose between attacking you or the wave. You want to time your E when she Q's to negate the Q damage, and then run at her. If you dodge her Q, she has no damage. | |
![]() Sylas | Easy | 287 | 47% | -85 | +517 | Sylas is tricky; it can feel impossible if he goes Ignite/Electrocute. Go Doran's Shield for sustain. You must save your E for when he uses E to dash into the minions, so the second part of his E does not land. Avoid taking even trades because his W gives him superior sustain. | |
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