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YasuoMatchups
Master every matchup: stats-driven builds, runes, skills, and laning insights, combined with Master-Tier tips and community contributions.
| Matchup | Threat | Games | WR | Gold @ 15 | Gold Diff | Tips | |
|---|---|---|---|---|---|---|---|
![]() Ahri | Easy | 599 | 51% | +245 | +482 | Yasuo does well here since you can W all her spells. She must use Q to push, which is your engage window. If you Q during your E dash, you can W immediately to block the Charm (E). Wait until 3 for W to block E. Post-6, bait out her E before looking to all-in. If you R her when she has R, she will just Ult away and live, wasting your R. | |
Skill Priority![]() Q Steel Tempest Thrusts forward, damaging all enemies in a line. On hit, grants a stack of Gathering Storm for a few seconds. At 2 stacks, Steel Tempest fires a whirlwind that knocks Airborne. Steel Tempest is treated as a basic attack and scales with all the same things. ![]() E Sweeping Blade Dashes through target enemy, dealing magic damage. Each cast increases subsequent dash's damage, up to a max amount. Cannot be re-cast on the same enemy for a few seconds. If Steel Tempest is cast while dashing, it will strike as a circle. ![]() W Wind Wall Creates a moving wall that blocks all enemy projectiles for 4 seconds. 53.3% WR 520 Matches Summoner Spells![]() ![]() 50.0% WR 184 Matches Skill Order![]() Steel Tempest Thrusts forward, damaging all enemies in a line. On hit, grants a stack of Gathering Storm for a few seconds. At 2 stacks, Steel Tempest fires a whirlwind that knocks Airborne. Steel Tempest is treated as a basic attack and scales with all the same things. 1 4 5 7 9 ![]() Wind Wall Creates a moving wall that blocks all enemy projectiles for 4 seconds. 3 14 15 17 18 ![]() Sweeping Blade Dashes through target enemy, dealing magic damage. Each cast increases subsequent dash's damage, up to a max amount. Cannot be re-cast on the same enemy for a few seconds. If Steel Tempest is cast while dashing, it will strike as a circle. 2 8 10 12 13 ![]() Last Breath Blinks to an For a moderate time afterwards, Yasuo's critical strikes gain significant Bonus Armor Penetration. 6 11 16 Yasuo vs Ahri Runes![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 51.0% WR555 Matches Starting Items![]() ![]() ![]() 44.4% WR 124 Matches Core Items![]() ![]() ![]() 53.1% WR 32 Matches 4th Item Options![]() 57.0% WR107 Matches ![]() 58.7% WR75 Matches ![]() 56.0% WR25 Matches 5th Item Options![]() 47.6% WR21 Matches ![]() 56.3% WR16 Matches ![]() 60.0% WR15 Matches 6th Item Options![]() 80.0% WR5 Matches ![]() 50.0% WR2 Matches ![]() 50.0% WR2 Matches Laning Phase (@15 min)Gold Diff+245 CS Diff+9 XP Diff+57 Ally Ganks1.09 Enemy Ganks1.79 End of GameTotal Gold Diff+482 Total CS Diff+21 Split Push | |||||||
![]() Akali | Easy | 559 | 46% | -84 | -58 | This lane is easier top because the long lane prevents her from hiding in her W near the tower. Never fight when her W (Shroud) is up; look to trade aggressively in that 20-second downtime. W blocks her Q or E. Her E is massive single-target damage, so dodging or W-ing it is super important. Post-6, R her when her W is on cooldown to force her R, as her Ult is way more vital to her all-in than yours. | |
![]() Syndra | Even | 510 | 48% | +57 | -335 | Wait until 3 to W her E. Save W for her R post-6. If you can W her E after closing the gap, it is a guaranteed winning trade or solo kill. Qs are easy to dodge with E. As long as you aren't eating poke for free, you are favored | |
![]() Viktor | Even | 491 | 46% | +157 | +101 | One of Yasuo's best matchups. Do not go for the all-in until you **bait out his W** first, or you will get stunned during your R. Back early (around 800-850 gold) after pushing him in to get a D-Blade and Dagger. | |
![]() Sylas | Easy | 480 | 52% | +308 | +1,222 | Sylas outsustains you early. Focus on W-ing his E during trades. You can W the stealing part of his R to prevent him from taking your Ultimate. Force him into longer trades by holding the wave on your side. | |
![]() Zed | Even | 459 | 49% | -185 | -775 | This matchup is tricky. **Always take Exhaust.**Play Aggressive level 1-2. Save W until he throws out his W so you can dodge at least one shuriken. Abuse him when his W is down (massive 22s CD early). After he Ults, wait half a second, dash away, and then Exhaust to block both the initial damage and the Ult pop, rendering his R useless. If Zed ever ults you mid tornado, throw your tornado behind you to guarantee it lands | |
![]() Yone | Favored | 455 | 48% | +171 | -102 | You can beat Yone at Level 2. Try not to get hit by his W, as the shield and damage will skew the trade. Yone beats Yasuo 1v1 mid-to-late game because he deals more damage and your W is useless in the duel. Try to Flash out or dodge his R, as it's relatively slow and telegraphed. | |
![]() Katarina | Easy | 431 | 53% | +258 | +531 | Hard push her in Level 1 and poke aggressively, as she struggles to CS under tower. Windwall her Q so she loses a dagger location to jump to. If you can freeze the wave near your tower, she has to permanently respect your dashes. Save W for her R post-6. | |
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