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YasuoMatchups
Master every matchup: stats-driven builds, runes, skills, and laning insights, combined with Master-Tier tips and community contributions.
| Matchup | Threat | Games | WR | Gold @ 15 | Gold Diff | Tips | |
|---|---|---|---|---|---|---|---|
![]() Ahri | Easy | 553 | 50% | +155 | +491 | Yasuo does well here since you can W all her spells. She must use Q to push, which is your engage window. If you Q during your E dash, you can W immediately to block the Charm (E). Wait until 3 for W to block E. Post-6, bait out her E before looking to all-in. If you R her when she has R, she will just Ult away and live, wasting your R. | |
Skill Priority![]() Q Steel Tempest Thrusts forward, damaging all enemies in a line. On hit, grants a stack of Gathering Storm for a few seconds. At 2 stacks, Steel Tempest fires a whirlwind that knocks Airborne. Steel Tempest is treated as a basic attack and scales with all the same things. ![]() E Sweeping Blade Dashes through target enemy, dealing magic damage. Each cast increases subsequent dash's damage, up to a max amount. Cannot be re-cast on the same enemy for a few seconds. If Steel Tempest is cast while dashing, it will strike as a circle. ![]() W Wind Wall Creates a moving wall that blocks all enemy projectiles for 4 seconds. 51.5% WR 482 Matches Summoner Spells![]() ![]() 52.1% WR 163 Matches Skill Order![]() Steel Tempest Thrusts forward, damaging all enemies in a line. On hit, grants a stack of Gathering Storm for a few seconds. At 2 stacks, Steel Tempest fires a whirlwind that knocks Airborne. Steel Tempest is treated as a basic attack and scales with all the same things. 2 4 5 7 9 ![]() Wind Wall Creates a moving wall that blocks all enemy projectiles for 4 seconds. 3 14 15 17 18 ![]() Sweeping Blade Dashes through target enemy, dealing magic damage. Each cast increases subsequent dash's damage, up to a max amount. Cannot be re-cast on the same enemy for a few seconds. If Steel Tempest is cast while dashing, it will strike as a circle. 1 8 10 12 13 ![]() Last Breath Blinks to an For a moderate time afterwards, Yasuo's critical strikes gain significant Bonus Armor Penetration. 6 11 16 Yasuo vs Ahri Runes![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 48.6% WR502 Matches Starting Items![]() ![]() 47.8% WR 157 Matches Core Items![]() ![]() ![]() 40.9% WR 44 Matches 4th Item Options![]() 54.3% WR70 Matches ![]() 59.4% WR69 Matches ![]() 33.3% WR36 Matches 5th Item Options![]() 54.5% WR22 Matches ![]() 58.8% WR17 Matches ![]() 54.5% WR11 Matches 6th Item Options![]() 33.3% WR6 Matches ![]() 66.7% WR6 Matches ![]() 66.7% WR3 Matches Laning Phase (@15 min)Gold Diff+155 CS Diff+7 XP Diff-13 Ally Ganks1.14 Enemy Ganks1.78 End of GameTotal Gold Diff+491 Total CS Diff+19 Split Push | |||||||
![]() Syndra | Favored | 549 | 51% | +121 | -149 | Wait until 3 to W her E. Save W for her R post-6. If you can W her E after closing the gap, it is a guaranteed winning trade or solo kill. Qs are easy to dodge with E. As long as you aren't eating poke for free, you are favored | |
![]() Akali | Easy | 455 | 51% | -162 | -34 | This lane is easier top because the long lane prevents her from hiding in her W near the tower. Never fight when her W (Shroud) is up; look to trade aggressively in that 20-second downtime. W blocks her Q or E. Her E is massive single-target damage, so dodging or W-ing it is super important. Post-6, R her when her W is on cooldown to force her R, as her Ult is way more vital to her all-in than yours. | |
![]() Yone | Easy | 451 | 54% | +301 | +307 | You can beat Yone at Level 2. Try not to get hit by his W, as the shield and damage will skew the trade. Yone beats Yasuo 1v1 mid-to-late game because he deals more damage and your W is useless in the duel. Try to Flash out or dodge his R, as it's relatively slow and telegraphed. | |
![]() Katarina | Easy | 425 | 55% | +145 | +163 | Hard push her in Level 1 and poke aggressively, as she struggles to CS under tower. Windwall her Q so she loses a dagger location to jump to. If you can freeze the wave near your tower, she has to permanently respect your dashes. Save W for her R post-6. | |
![]() Sylas | Easy | 425 | 51% | +237 | +935 | Sylas outsustains you early. Focus on W-ing his E during trades. You can W the stealing part of his R to prevent him from taking your Ultimate. Force him into longer trades by holding the wave on your side. | |
![]() Viktor | Favored | 404 | 46% | +281 | +259 | One of Yasuo's best matchups. Do not go for the all-in until you **bait out his W** first, or you will get stunned during your R. Back early (around 800-850 gold) after pushing him in to get a D-Blade and Dagger. | |
![]() Zed | Even | 401 | 52% | -181 | -703 | This matchup is tricky. **Always take Exhaust.**Play Aggressive level 1-2. Save W until he throws out his W so you can dodge at least one shuriken. Abuse him when his W is down (massive 22s CD early). After he Ults, wait half a second, dash away, and then Exhaust to block both the initial damage and the Ult pop, rendering his R useless. If Zed ever ults you mid tornado, throw your tornado behind you to guarantee it lands | |
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