
ViktorMatchups Spreadsheet

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Optimized Viktor builds, runes, skill orders, and matchup strategies — plus expert tips and guides for every Viktor matchup. Brought to you by League of Matchups, your source for counter-picking insights.
Matchup | Threat | Games | WR | Gold @ 15 | Gold Diff | Tips | |
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![]() Ahri ![]() | Easy | 436 | 47% | -105 | -114 | This is a highly favorable 1v1 matchup for Viktor; you win trades at virtually every stage of the game and should force them often. The only real threat is her gank setup after level 6, so ensure you play around your vision and keep your Flash available. | |
Skill Priority![]() E Hextech Ray Viktor uses his biomechanical arm to fire a Hextech Ray that cuts across the field in a line, dealing damage to all enemies in its path. Augment: An explosion follows in the Hextech Ray's wake, dealing magic damage. ![]() Q Siphon Power Viktor blasts an enemy unit with magic damage, which grants him a shield and empowers his next basic attack. Augment: Siphon Power's shield is increased by 60% and Viktor gains bonus move speed after casting the Ability. ![]() W Gravity Field Viktor conjures a heavy gravitational field that slows enemies caught within its radius. Enemies who stay in the field for too long become stunned. Augment: Viktor's spells apply a slow to enemies. 47.07% WR 427 Matches Summoner Spells![]() ![]() 41.28% WR 218 Matches Skill Order![]() Q Siphon Power Viktor blasts an enemy unit with magic damage, which grants him a shield and empowers his next basic attack. Augment: Siphon Power's shield is increased by 60% and Viktor gains bonus move speed after casting the Ability. 1 9 11 12 15 17 ![]() W Gravity Field Viktor conjures a heavy gravitational field that slows enemies caught within its radius. Enemies who stay in the field for too long become stunned. Augment: Viktor's spells apply a slow to enemies. 4 14 18 ![]() E Hextech Ray Viktor uses his biomechanical arm to fire a Hextech Ray that cuts across the field in a line, dealing damage to all enemies in its path. Augment: An explosion follows in the Hextech Ray's wake, dealing magic damage. 2 3 5 7 8 10 ![]() R Arcane Storm Viktor conjures an Arcane Storm on the field, dealing magic damage and interrupting enemy channels. The storm periodically does magic damage to all nearby enemies and can be redirected by Viktor. Augment: The Arcane Storm moves 25% faster, and whenever champions die after taking damage from it, the storm grows and increases in its duration. 6 13 16 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 47.3% WR283 Matches Starting Items![]() ![]() ![]() 49.6% WR 228 Matches Core Items![]() ![]() ![]() 45.5% WR 11 Matches 4th Item Options![]() 54.8% WR42 Matches ![]() 48.3% WR29 Matches ![]() 48.1% WR27 Matches 5th Item Options![]() 40.0% WR10 Matches ![]() 44.4% WR9 Matches ![]() 75.0% WR4 Matches 6th Item Options![]() 100.0% WR2 Matches ![]() ![]() Laning Phase (@15 min)Gold Diff-105 CS Diff+7 XP Diff+109 Ally Ganks1.08 Enemy Ganks1.64 KDA1 / 2 / 1 End of GameTotal Gold Diff-114 Total CS Diff+10 Total XP Diff0 KDA4 / 5 / 7 Split Push | |||||||
![]() Orianna ![]() | Even | 426 | 49% | -54 | -203 | You are slightly stronger in the 1v1. This matchup is mostly a skillshot check, but you should be able to win trades at level 1 with Q spam. You definitely outscale, so as long as the game isn't lost too early, you should be in a good position. | |
![]() Syndra ![]() | Very Hard | 397 | 47% | -256 | -879 | Syndra is winning in a 1v1, but if you can dodge enough of her skillshots, it can be difficult for her. She also has very good gank setup, even early in the game, so you have to make sure to ward and play safely. Merc Treads can be good, but buying them too early can neutralize your own lane pressure. | |
![]() Sylas ![]() | Easy | 357 | 47% | -73 | -38 | Sylas can be difficult because of his high sustain and gank setup. In the 1v1, you should win as long as you dodge his chain. For the most part, try to keep the wave on your side or in the middle to minimize how far he can run you down. | |
![]() Hwei ![]() | Even | 347 | 48% | -85 | -39 | Hwei is an easy 1v1 matchup for you. You should be able to poke him out at all times. Try not to group too heavily with the wave, which will force him to choose between harassing you or pushing. Play on your E's range to avoid his Q poke. | |
![]() Galio ![]() | Easy | 323 | 43% | +89 | +761 | He poses a low threat in a 1v1, but it is difficult to push him out of lane due to his sustain. I would opt for a Phase Rush scaling page and focus on matching his wave push while avoiding ganks. | |
![]() Malzahar ![]() | Easy | 308 | 55% | +186 | +329 | This is one of the easiest matchups you will have. You can win trades with Q at basically any point. It's very easy to spam E and poke him out of lane. Just make sure to kill his voidlings as soon as they spawn and try to push him off the wave whenever he uses his cooldowns. | |
![]() Akali ![]() | Very Hard | 299 | 39% | -400 | -993 | Akali is difficult early on due to her heavy sustain. By taking the Grasp build, you can effectively outscale her in both teamfights and the sidelane. Focus on punishing her at levels 1-2, then maintain the wave on your side for safety. Avoid pushing past the halfway point post-6 to prevent her from running you down. |