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ViktorMatchups
Master every matchup: stats-driven builds, runes, skills, and laning insights, combined with Master-Tier tips and community contributions.
| Matchup | Threat | Games | WR | Gold @ 15 | Gold Diff | Tips | |
|---|---|---|---|---|---|---|---|
![]() Syndra | Not Favored | 916 | 48% | -135 | -667 | Syndra is winning in a 1v1, but if you can dodge enough of her skillshots, it can be difficult for her. She also has very good gank setup, even early in the game, so you have to make sure to ward and play safely. Merc Treads can be good, but buying them too early can neutralize your own lane pressure. | |
Skill Priority![]() E Hextech Ray Viktor uses his biomechanical arm to fire a Hextech Ray that cuts across the field in a line, dealing damage to all enemies in its path. Augment: An explosion follows in the Hextech Ray's wake, dealing magic damage. ![]() Q Siphon Power Viktor blasts an enemy unit with magic damage, which grants him a shield and empowers his next basic attack. Augment: Siphon Power's shield is increased by 60% and Viktor gains bonus move speed after casting the Ability. ![]() W Gravity Field Viktor conjures a heavy gravitational field that slows enemies caught within its radius. Enemies who stay in the field for too long become stunned. Augment: Viktor's spells apply a slow to enemies. 48.2% WR 901 Matches Summoner Spells![]() ![]() 51.1% WR 485 Matches Skill Order![]() Siphon Power Viktor blasts an enemy unit with magic damage, which grants him a shield and empowers his next basic attack. Augment: Siphon Power's shield is increased by 60% and Viktor gains bonus move speed after casting the Ability. 2 9 11 12 15 17 ![]() Gravity Field Viktor conjures a heavy gravitational field that slows enemies caught within its radius. Enemies who stay in the field for too long become stunned. Augment: Viktor's spells apply a slow to enemies. 3 13 18 ![]() Hextech Ray Viktor uses his biomechanical arm to fire a Hextech Ray that cuts across the field in a line, dealing damage to all enemies in its path. Augment: An explosion follows in the Hextech Ray's wake, dealing magic damage. 1 4 5 7 8 10 ![]() Arcane Storm Viktor conjures an Arcane Storm on the field, dealing magic damage and interrupting enemy channels. The storm periodically does magic damage to all nearby enemies and can be redirected by Viktor. Augment: The Arcane Storm moves 25% faster, and whenever champions die after taking damage from it, the storm grows and increases in its duration. 6 14 16 Viktor vs Syndra Runes![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 51.1% WR534 Matches Starting Items![]() ![]() ![]() 47.0% WR 479 Matches Core Items![]() ![]() ![]() 29.4% WR 17 Matches 4th Item Options![]() 61.1% WR54 Matches ![]() 62.3% WR53 Matches ![]() 35.6% WR45 Matches 5th Item Options![]() 60.7% WR28 Matches ![]() 52.6% WR19 Matches ![]() 43.8% WR16 Matches 6th Item Options![]() 44.4% WR9 Matches ![]() 83.3% WR6 Matches ![]() 50.0% WR4 Matches Laning Phase (@15 min)Gold Diff-135 CS Diff+1 XP Diff+99 Ally Ganks1.38 Enemy Ganks1.49 End of GameTotal Gold Diff-667 Total CS Diff-1 Split Push | |||||||
![]() Ahri | Easy | 672 | 49% | +23 | +156 | This is a highly favorable 1v1 matchup for Viktor; you win trades at virtually every stage of the game and should force them often. The only real threat is her gank setup after level 6, so ensure you play around your vision and keep your Flash available. | |
![]() Orianna | Favored | 600 | 48% | -29 | +1 | You are slightly stronger in the 1v1. This matchup is mostly a skillshot check, but you should be able to win trades at level 1 with Q spam. You definitely outscale, so as long as the game isn't lost too early, you should be in a good position. | |
![]() Mel | Even | 545 | 53% | -224 | -259 | 💬 No tips yet — Be the first to add a tip! | |
![]() Sylas | Easy | 455 | 51% | -226 | -16 | Sylas can be difficult because of his high sustain and gank setup. In the 1v1, you should win as long as you dodge his chain. For the most part, try to keep the wave on your side or in the middle to minimize how far he can run you down. | |
![]() Akali | Easy | 428 | 48% | -222 | -447 | Akali is difficult early on due to her heavy sustain. By taking the Grasp build, you can effectively outscale her in both teamfights and the sidelane. Focus on punishing her at levels 1-2, then maintain the wave on your side for safety. Avoid pushing past the halfway point post-6 to prevent her from running you down. | |
![]() Katarina | Easy | 423 | 46% | -124 | -486 | Katarina is a fairly easy matchup. You should win direct trades at any point of the game. Be slightly cautious of her running you down the lane at levels 2 or 3. You can avoid this by simply positioning away from her daggers. Aery with Resolve or the Grasp build are both effective. | |
![]() Yasuo | Not Favored | 404 | 54% | -281 | -259 | Against Yasuo, take Grasp with Bone Plating. If you are relatively even in lane, you are winning super hard. Play mainly for Q poke, as E poke probably isn't worth the mana early since his sustain is so high. Try to avoid isolated fights. | |
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