Loading deals...

UrgotMatchups
Master every matchup: stats-driven builds, runes, skills, and laning insights, combined with Master-Tier tips and community contributions.
| Matchup | Threat | Games | WR | Gold @ 15 | Gold Diff | Tips | |
|---|---|---|---|---|---|---|---|
![]() Aatrox | Easy | 325 | 58% | -114 | +995 | When Aatrox uses Q1, Q2, or Q3, E forwards to grab him through the animation, disabling his ability to align the rest of his abilities. Aatrox W is also bufferable with E. Look for E-Flash-Ignite-R execution around 40-60% HP. If he gets ahead, play defensively under tower. | |
Skill Priority![]() W Purge Urgot slows himself while he unloads his weapon on nearby enemies. Prioritizes enemy champions Urgot has recently struck with other abilities and triggers Echoing Flames. ![]() Q Corrosive Charge Fires an explosive charge at the target location, dealing physical damage and slowing enemies caught in the explosion. ![]() E Disdain Urgot charges in a direction, shielding himself and trampling non-champion enemies. If he catches an enemy champion, he will stop and hurl them out of his way. 59.2% WR 206 Matches Summoner Spells![]() ![]() 57.0% WR 86 Matches Skill Order![]() Corrosive Charge Fires an explosive charge at the target location, dealing physical damage and slowing enemies caught in the explosion. 3 4 10 12 ![]() Purge Urgot slows himself while he unloads his weapon on nearby enemies. Prioritizes enemy champions Urgot has recently struck with other abilities and triggers Echoing Flames. 2 5 7 8 9 ![]() Disdain Urgot charges in a direction, shielding himself and trampling non-champion enemies. If he catches an enemy champion, he will stop and hurl them out of his way. 1 ![]() Fear Beyond Death Urgot fires a chem-drill that impales the first enemy champion hit. If that champion falls below a health threshold, Urgot judges them weak and can execute them. 6 11 Urgot vs Aatrox Runes![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 59.2% WR213 Matches Starting Items![]() ![]() 62.1% WR 124 Matches Core Items![]() ![]() ![]() 68.8% WR 16 Matches 4th Item Options![]() 63.3% WR49 Matches ![]() 59.3% WR27 Matches ![]() 35.3% WR17 Matches 5th Item Options![]() 41.7% WR12 Matches ![]() 70.0% WR10 Matches ![]() 55.6% WR9 Matches 6th Item Options![]() 33.3% WR3 Matches ![]() ![]() Laning Phase (@15 min)Gold Diff-114 CS Diff-8 XP Diff-272 Ally Ganks1.21 Enemy Ganks1.25 End of GameTotal Gold Diff+995 Total CS Diff-0 Split Push | |||||||
![]() Unknown(904) | Easy | 306 | 55% | +268 | +1,448 | 💬 No tips yet — Be the first to add a tip! | |
![]() Riven | Easy | 277 | 49% | +115 | +406 | Urgot's base range advantage makes this lane difficult for Riven. Riven's Q3 (leap) is interruptible by Urgot E. If she tries Q1-Q2-W-Q3, aim to buffer the Q3. Be mindful of her Long Sword/Ignite/Nimbus Cloak Level 1 all-in. | |
![]() Malphite | Easy | 271 | 54% | +69 | +1,725 | The crucial strategic interaction against Malphite relies on exploiting his Q ability, as he is animation locked while casting it. You must walk forwards while Malphite is using his Q to successfully grab him with E (Disdain), flip him, and secure an advantageous trade. By repeatedly using this technique to get Malphite down to around 50% HP, you set up the Level 3 or 4 E-Flash-Ignite kill. | |
![]() Fiora | Easy | 257 | 59% | +93 | +441 | Fiora's Parry (W) blocks R2 and E. Win through auto-attacks and W, not abilities. To negate her R, stand against a wall; if she cannot hit all four vitals, you win the trade. Do not build HP (Fiora scales with opponent HP); build AD. | |
![]() Darius | Favored | 241 | 53% | -278 | +850 | Level 1: Compete with his Q start. Walk inside his Q (inner ring) to avoid the outer edge damage/healing and start trading. Never let him hit 5 stacks. Level 2: E-Flash-Ignite combo at 60% HP. Darius E (Apprehend) is bufferable by Urgot E; use E reactively as he tries to pull you. Urgot W makes allies ghosted, preventing Darius from manipulating your position. | |
![]() Jax | Easy | 241 | 49% | -58 | +420 | Jax's E blocks auto-attacks and deals bonus damage based on blocked attacks. Jax can move while E'ing, making it easy for him to sidestep your E. Use short trades (Q-W) at two points in Q against Lethal Tempo Jax. | |
![]() Sion | Favored | 239 | 55% | -233 | +616 | Sion R (Unstoppable Onslaught) is Unstoppable for the entire duration, meaning you should typically use your R for slowing utility rather than relying on R2 execution. However, Sion R can be buffered: if Sion's R is about to clash into you, press E to grab him through the animation and ignore his stun duration, preventing you from being disabled. You can also interrupt Sion's Q windup with your E. | |
Loading deals...










































.png)





