
SyndraMatchups Spreadsheet

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Optimized Syndra builds, runes, skill orders, and matchup strategies — plus expert tips and guides for every Syndra matchup. Brought to you by League of Matchups, your source for counter-picking insights.
Matchup | Threat | Games | WR | Gold @ 15 | Gold Diff | Tips | |
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![]() Ahri ![]() | Easy | 513 | 49% | +93 | +579 | You win the 1v1 against Ahri very decisively. However, her gank setup is excellent, so you must be extremely cautious of the enemy jungler, especially after level 6. | |
Skill Priority![]() Q Dark Sphere Syndra conjures a Dark Sphere dealing magic damage. The sphere remains and can be manipulated by her other powers. ![]() W Force of Will Syndra picks up and throws a Dark Sphere or enemy minion dealing magic damage and slowing the Move Speed of enemies. ![]() E Scatter the Weak Syndra knocks enemies and Dark Spheres back dealing magic damage. Enemies hit by Dark Spheres become stunned. 48.75% WR 480 Matches Summoner Spells![]() ![]() 51.76% WR 255 Matches Skill Order![]() Q Dark Sphere Syndra conjures a Dark Sphere dealing magic damage. The sphere remains and can be manipulated by her other powers. 1 4 5 7 9 ![]() W Force of Will Syndra picks up and throws a Dark Sphere or enemy minion dealing magic damage and slowing the Move Speed of enemies. 2 8 10 11 13 ![]() E Scatter the Weak Syndra knocks enemies and Dark Spheres back dealing magic damage. Enemies hit by Dark Spheres become stunned. 3 14 15 16 ![]() R Unleashed Power Syndra bombards an enemy Champion with all of her Dark Spheres. 6 12 17 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 50.0% WR326 Matches Starting Items![]() ![]() ![]() 49.8% WR 243 Matches Core Items![]() ![]() ![]() 25.0% WR 12 Matches 4th Item Options![]() 61.3% WR62 Matches ![]() 47.4% WR38 Matches ![]() 43.2% WR37 Matches 5th Item Options![]() 42.3% WR26 Matches ![]() 57.1% WR21 Matches ![]() 38.5% WR13 Matches 6th Item Options![]() 50.0% WR8 Matches ![]() 33.3% WR6 Matches ![]() 60.0% WR5 Matches Laning Phase (@15 min)Gold Diff+93 CS Diff+5 XP Diff+49 Ally Ganks1.10 Enemy Ganks1.54 KDA2 / 2 / 1 End of GameTotal Gold Diff+579 Total CS Diff+9 Total XP Diff0 KDA6 / 5 / 6 Split Push | |||||||
![]() Orianna ![]() | Easy | 425 | 54% | +220 | +743 | This used to be a skill matchup but is now slightly favored for Orianna if she puts three points in her W. Do your best to dodge her skillshots and rush tier-two boots. She is very gankable, so try to set up plays with your jungler. | |
![]() Viktor ![]() | Easy | 397 | 53% | +256 | +879 | This matchup is favored for Viktor in the 1v1 and is primarily a skillshot check. However, Viktor is very gankable and you have much better skirmishing power, so 2v2s and 3v3s will normally go in your favor. | |
![]() Galio ![]() | Easy | 334 | 50% | +328 | +1513 | Galio is a weak laner, but he can set up ganks effectively. If you feel confident, you can take First Strike for extra gold. Otherwise, Phase Rush is a safer option to help you avoid ganks. | |
![]() Aurora ![]() | Easy | 332 | 54% | +18 | +668 | The 1v1 is favored for Syndra, but you have to be careful of her gank setup at level 6. Focus on building a lead in the early game by outranging and harassing her. Set up wards at level 6 and don't overextend. | |
![]() Hwei ![]() | Easy | 318 | 51% | +139 | +1009 | Hwei is a very strong laner, but you should be able to gain a slight lead and eventually outscale him. Position behind minions to block his QQ, but far enough away to react to his QE + EE combo. He is very gankable, so coordinate with your jungler. Rushing tier-two boots is beneficial. | |
![]() Sylas ![]() | Easy | 305 | 43% | -183 | +285 | The Sylas lane is all about dodging his E2. If you get hit by his chain, you will lose the trade, but if he misses, you can punish him heavily. Try to keep the wave on your side of the lane and hold onto your E to disengage from his trades. | |
![]() Yasuo ![]() | Not Favored | 273 | 47% | -114 | +331 | Yasuo can be quite difficult, especially if the enemy team has a strong AP jungler. The most important thing is to be mana efficient; don't throw abilities unless you are sure they will hit. I recommend taking Phase Rush and Teleport. |