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SionMatchups
Master every matchup: stats-driven builds, runes, skills, and laning insights, combined with Master-Tier tips and community contributions.
| Matchup | Threat | Games | WR | Gold @ 15 | Gold Diff | Tips | |
|---|---|---|---|---|---|---|---|
![]() Unknown(904) | Very Hard | 468 | 44% | -66 | -654 | 💬 No tips yet — Be the first to add a tip! | |
Skill Priority![]() Q Decimating Smash Sion charges a powerful swing in an area in front of himself that will deal damage to enemies when released. If he charges for enough time, enemies hit by the swing will also be knocked up and stunned. ![]() W Soul Furnace Sion shields himself and can reactivate after 3 seconds to deal Magic Damage to enemies nearby. When Sion kills enemies, he passively gains maximum Health. ![]() E Roar of the Slayer Sion fires a short range shockwave that damages and slows and reduces the Armor of the first enemy hit. If the shockwave hits a minion or monster, it will be knocked back, damaging, slowing, and reducing the Armor of all enemies that it passes through. 44.8% WR 431 Matches Summoner Spells![]() ![]() 45.1% WR 224 Matches Skill Order![]() Decimating Smash Sion charges a powerful swing in an area in front of himself that will deal damage to enemies when released. If he charges for enough time, enemies hit by the swing will also be knocked up and stunned. 1 4 5 7 9 ![]() Soul Furnace Sion shields himself and can reactivate after 3 seconds to deal Magic Damage to enemies nearby. When Sion kills enemies, he passively gains maximum Health. 2 8 10 12 13 ![]() Roar of the Slayer Sion fires a short range shockwave that damages and slows and reduces the Armor of the first enemy hit. If the shockwave hits a minion or monster, it will be knocked back, damaging, slowing, and reducing the Armor of all enemies that it passes through. 3 14 15 ![]() Unstoppable Onslaught Sion charges in a direction, ramping up speed over time. He can steer his charge slightly with the mouse cursor location. When he collides with an enemy he deals damage and knocks them up based on the distance he has charged. 6 11 16 Sion vs Unknown(904) Runes![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 45.4% WR337 Matches Starting Items![]() ![]() ![]() 47.6% WR 164 Matches Core Items![]() ![]() ![]() 16.7% WR 12 Matches 4th Item Options![]() 50.9% WR57 Matches ![]() 48.4% WR31 Matches ![]() 59.3% WR27 Matches 5th Item Options![]() 57.1% WR21 Matches ![]() 46.2% WR13 Matches ![]() 83.3% WR6 Matches 6th Item Options![]() 50.0% WR4 Matches ![]() ![]() 50.0% WR2 Matches Laning Phase (@15 min)Gold Diff-66 CS Diff+3 XP Diff-132 Ally Ganks1.31 Enemy Ganks1.26 End of GameTotal Gold Diff-654 Total CS Diff+5 Split Push | |||||||
![]() Aatrox | Very Hard | 371 | 45% | -418 | -488 | A challenging matchup where Aatrox out-sustains, out-damages, and out-ranges you. The safest way to play this lane is to keep the wave under your tower. If the lane extends, he can run you down. Consider maxing W first or putting a few points into it before Q. This helps you survive his Qs and get some damage from your shield since a reliable Q on him is difficult. Once you complete your mythic item and Bramble Vest, you will have a small window where you can beat him. In teamfights, your ultimate is for engaging the backline, not fighting Aatrox. Avoid extended fights with him unless you know you can win. | |
![]() Gwen | Very Hard | 338 | 47% | -142 | -1,237 | One of Sion's hardest matchups. Early on, you must farm safely and look to trade back with E to slow her, followed by Q. She can chase you down indefinitely with R. She is impossible to 1v1 with her ultimate available. Use fast Qs if she's good at dodging charged Qs with her W. In teamfights, she can avoid your ultimate and Q with her W. You need to be near your damage dealers and land a Q on her before she can react. Your job is to CC her for your team to burst her down before she can heal. When splitting, play safe and look to group with your team as soon as possible. | |
![]() Ambessa | Even | 330 | 54% | +115 | +74 | 💬 No tips yet — Be the first to add a tip! | |
![]() Malphite | Easy | 329 | 58% | +907 | +2,165 | Rush an early Null-Magic Mantle component combined with initial HP stacking to neutralize the poke damage from his Seismic Shard (Q), ensuring your Soul Furnace (W) shield completely negates his harass, allowing you to dominate melee trades. This lane is generally easy, especially for Tank Sion, as the early Magic Resist coupled with the Tank main rune shards allows you to withstand his poke, particularly if he runs Arcane Comet. This positional advantage means you should "completely annihilate Malphite in trades". The only major threat is his R (Unstoppable Force) at Level 6, which he can use to cancel your charged Q, so watch out for that specific initiation. | |
![]() Garen | Very Hard | 284 | 47% | +46 | -974 | A difficult matchup if you don't play safe. You will eventually just become too much for him to kill. Keep your space and don't let him Q onto you. Use your E AFTER he uses his Q to keep a safe distance. In the mid-to-late game, if Garen got a lead, he will be a nightmare. If you stay even, you are ahead. You can out-farm him and have a much larger impact in teamfights. If you want to kill Garen in lane, you need to be aggressive early. If he isn't trying to solo kill you, you will outscale him. | |
![]() Yone | Very Hard | 277 | 48% | -153 | -813 | Highly recommend building Tank and immediately rushing Bramble Vest and Warden's Mail to heavily mitigate Yone's early healing and Lethal Tempo stacking, as this quickly turns the matchup into a favorable farming lane where he struggles to secure kills against you. Yone excels at scaling and sustained fights, leveraging items like Immortal Shieldbow. By prioritizing healing reduction and armor components early, you make it exceedingly difficult for him to sustain or all-in you. | |
![]() Fiora | Very Hard | 272 | 42% | -147 | -1,347 | A very difficult matchup. You can charge Qs in the direction of your vital. Be cautious of her W, as it can block your Q and stun you. It's most important to play around her W. The best way to deal with it is to fully charge a Q, watch her parry too early, and then hit her with the full Q. In the mid-to-late game, she is a strong side-lane duelist. If you're going tank, she will have a hard time, but she can still ignore you and hit your tower. If she ults you, run back to your tower or hug a wall to prevent the healing. | |
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