
SionMatchups Spreadsheet

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Optimized Sion builds, runes, skill orders, and matchup strategies — plus expert tips and guides for every Sion matchup. Brought to you by League of Matchups, your source for counter-picking insights.
Matchup | Threat | Games | WR | Gold @ 15 | Gold Diff | Tips | |
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![]() Aatrox ![]() | Very Hard | 307 | 46% | -420 | -736 | A challenging matchup where Aatrox out-sustains, out-damages, and out-ranges you. The safest way to play this lane is to keep the wave under your tower. If the lane extends, he can run you down. Consider maxing W first or putting a few points into it before Q. This helps you survive his Qs and get some damage from your shield since a reliable Q on him is difficult. Once you complete your mythic item and Bramble Vest, you will have a small window where you can beat him. In teamfights, your ultimate is for engaging the backline, not fighting Aatrox. Avoid extended fights with him unless you know you can win. | |
Skill Priority![]() Q Decimating Smash Sion charges a powerful swing in an area in front of himself that will deal damage to enemies when released. If he charges for enough time, enemies hit by the swing will also be knocked up and stunned. ![]() W Soul Furnace Sion shields himself and can reactivate after 3 seconds to deal Magic Damage to enemies nearby. When Sion kills enemies, he passively gains maximum Health. ![]() E Roar of the Slayer Sion fires a short range shockwave that damages and slows and reduces the Armor of the first enemy hit. If the shockwave hits a minion or monster, it will be knocked back, damaging, slowing, and reducing the Armor of all enemies that it passes through. 48.58% WR 282 Matches Summoner Spells![]() ![]() 54.14% WR 157 Matches Skill Order![]() Q Decimating Smash Sion charges a powerful swing in an area in front of himself that will deal damage to enemies when released. If he charges for enough time, enemies hit by the swing will also be knocked up and stunned. 2 4 5 7 9 ![]() W Soul Furnace Sion shields himself and can reactivate after 3 seconds to deal Magic Damage to enemies nearby. When Sion kills enemies, he passively gains maximum Health. 1 8 10 12 13 ![]() E Roar of the Slayer Sion fires a short range shockwave that damages and slows and reduces the Armor of the first enemy hit. If the shockwave hits a minion or monster, it will be knocked back, damaging, slowing, and reducing the Armor of all enemies that it passes through. 3 14 ![]() R Unstoppable Onslaught Sion charges in a direction, ramping up speed over time. He can steer his charge slightly with the mouse cursor location. When he collides with an enemy he deals damage and knocks them up based on the distance he has charged. 6 11 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 45.5% WR209 Matches Starting Items![]() ![]() ![]() 44.4% WR 117 Matches Core Items![]() ![]() ![]() 14.3% WR 7 Matches 4th Item Options![]() 50.0% WR32 Matches ![]() 33.3% WR15 Matches ![]() 64.3% WR14 Matches 5th Item Options![]() 30.0% WR10 Matches ![]() 62.5% WR8 Matches ![]() 42.9% WR7 Matches 6th Item Options![]() 100.0% WR1 Matches ![]() ![]() Laning Phase (@15 min)Gold Diff-420 CS Diff-8 XP Diff-502 Ally Ganks1.31 Enemy Ganks1.22 KDA1 / 3 / 1 End of GameTotal Gold Diff-736 Total CS Diff-4 Total XP Diff0 KDA3 / 6 / 6 Split Push | |||||||
![]() DrMundo ![]() | Even | 252 | 45% | +364 | -230 | Dr. Mundo has a lot of sustain. He can harass you with Q and E. To combat this, weave in and out of the wave. Kite back when he runs at you with W. Use Q to chunk him and pop his passive. Be aggressive early, as this is when he is weakest. After he hits level 6, he can run you down very easily, especially if he has Conqueror. You WILL need Bramble Vest or Executioner's Calling after his level 6. In teamfights, he provides no CC, so you can easily take him out of the fight if you focus him. However, he wins the 1v1 late, so be careful when splitting. | |
![]() Sett ![]() | Even | 244 | 47% | +78 | -126 | A very difficult matchup in lane. There's no point in wasting mana on him as he will just heal it back and win any trade. Use your abilities to last hit and keep the wave near your tower. When Sett tries to trade, use W and let him push into you. You have a window to duel him once you complete your mythic and Warden's Mail or Bramble Vest. In the mid-to-late game, be cautious of your positioning. If you're tank, Sett can use his R on you to one-shot your team, as the damage scales off your HP. You easily out-teamfight him but struggle to 1v1 him. | |
![]() Renekton ![]() | Very Hard | 240 | 51% | -336 | -488 | A difficult matchup. If Renekton takes Press the Attack and Ignite, you need to play extra safe and avoid dying. Rush Plated Steelcaps to survive. Do not use your W when he has empowered W, as it will break your shield. Playing cautiously and not giving him a lead will let you farm up. Once you have your mythic, Plated Steelcaps, and Warden's Mail, you'll have a window to duel him. He doesn't like to roam, but he loves to farm. In teamfights, you are stronger. Your job is to CC and kite him to prevent him from getting his 5 passive stacks. | |
![]() Jax ![]() | Easy | 227 | 49% | +239 | +163 | A difficult lane. Jax can stick to you and can avoid your Q with his leaps. Let him engage on you first, shield his damage, and then E him as he walks away, followed by a charged Q. The best way to kill him is to have him near your tower. You can't realistically kill him without CCing him under your tower. In the mid-to-late game, he is a good split-pusher. Avoid extended fights with him unless your team is nearby. You are more effective than him in teamfights. | |
![]() Mordekaiser ![]() | Hard | 224 | 51% | -74 | -282 | A difficult matchup without experience. You can never take extended fights with him. The goal is to wait for his E and then use your E into a big Q charge. Your W is your most important ability, so take one MR rune to make his Q unable to break your shield. After level 6, your ultimate can cancel his. If you don't ult him, he can ult one of your carries. In teamfights, use your ultimate to engage on him to cancel his, and if he ults one of your carries, try to CC him to reset his passive. | |
![]() Ambessa ![]() | Hard | 223 | 46% | +55 | -317 | 💬 No tips yet — Be the first to add a tip! | |
![]() Fiora ![]() | Very Hard | 213 | 46% | -255 | -1560 | A very difficult matchup. You can charge Qs in the direction of your vital. Be cautious of her W, as it can block your Q and stun you. It's most important to play around her W. The best way to deal with it is to fully charge a Q, watch her parry too early, and then hit her with the full Q. In the mid-to-late game, she is a strong side-lane duelist. If you're going tank, she will have a hard time, but she can still ignore you and hit your tower. If she ults you, run back to your tower or hug a wall to prevent the healing. |