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SionMatchups
Master every matchup: stats-driven builds, runes, skills, and laning insights, combined with Master-Tier tips and community contributions.
| Matchup | Threat | Games | WR | Gold @ 15 | Gold Diff | Tips | |
|---|---|---|---|---|---|---|---|
![]() Unknown(904) | Even | 336 | 43% | +89 | -150 | 💬 No tips yet — Be the first to add a tip! | |
Skill Priority![]() Q Decimating Smash Sion charges a powerful swing in an area in front of himself that will deal damage to enemies when released. If he charges for enough time, enemies hit by the swing will also be knocked up and stunned. ![]() W Soul Furnace Sion shields himself and can reactivate after 3 seconds to deal Magic Damage to enemies nearby. When Sion kills enemies, he passively gains maximum Health. ![]() E Roar of the Slayer Sion fires a short range shockwave that damages and slows and reduces the Armor of the first enemy hit. If the shockwave hits a minion or monster, it will be knocked back, damaging, slowing, and reducing the Armor of all enemies that it passes through. 43.7% WR 316 Matches Summoner Spells![]() ![]() 41.1% WR 151 Matches Skill Order![]() Decimating Smash Sion charges a powerful swing in an area in front of himself that will deal damage to enemies when released. If he charges for enough time, enemies hit by the swing will also be knocked up and stunned. 1 4 5 7 9 ![]() Soul Furnace Sion shields himself and can reactivate after 3 seconds to deal Magic Damage to enemies nearby. When Sion kills enemies, he passively gains maximum Health. 2 8 10 ![]() Roar of the Slayer Sion fires a short range shockwave that damages and slows and reduces the Armor of the first enemy hit. If the shockwave hits a minion or monster, it will be knocked back, damaging, slowing, and reducing the Armor of all enemies that it passes through. 3 ![]() Unstoppable Onslaught Sion charges in a direction, ramping up speed over time. He can steer his charge slightly with the mouse cursor location. When he collides with an enemy he deals damage and knocks them up based on the distance he has charged. 6 11 Sion vs Unknown(904) Runes![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 45.1% WR233 Matches Starting Items![]() ![]() ![]() 44.8% WR 116 Matches Core Items![]() ![]() ![]() 14.3% WR 7 Matches 4th Item Options![]() 60.6% WR33 Matches ![]() 41.7% WR24 Matches ![]() 34.8% WR23 Matches 5th Item Options![]() 56.3% WR16 Matches ![]() 63.6% WR11 Matches ![]() 16.7% WR6 Matches 6th Item Options![]() 66.7% WR3 Matches ![]() 66.7% WR3 Matches ![]() 50.0% WR2 Matches Laning Phase (@15 min)Gold Diff+89 CS Diff+6 XP Diff+29 Ally Ganks1.27 Enemy Ganks1.19 End of GameTotal Gold Diff-150 Total CS Diff+11 Split Push | |||||||
![]() Malphite | Easy | 298 | 59% | +971 | +2,330 | Rush an early Null-Magic Mantle component combined with initial HP stacking to neutralize the poke damage from his Seismic Shard (Q), ensuring your Soul Furnace (W) shield completely negates his harass, allowing you to dominate melee trades. This lane is generally easy, especially for Tank Sion, as the early Magic Resist coupled with the Tank main rune shards allows you to withstand his poke, particularly if he runs Arcane Comet. This positional advantage means you should "completely annihilate Malphite in trades". The only major threat is his R (Unstoppable Force) at Level 6, which he can use to cancel your charged Q, so watch out for that specific initiation. | |
![]() Gwen | Very Hard | 288 | 45% | -32 | -1,042 | One of Sion's hardest matchups. Early on, you must farm safely and look to trade back with E to slow her, followed by Q. She can chase you down indefinitely with R. She is impossible to 1v1 with her ultimate available. Use fast Qs if she's good at dodging charged Qs with her W. In teamfights, she can avoid your ultimate and Q with her W. You need to be near your damage dealers and land a Q on her before she can react. Your job is to CC her for your team to burst her down before she can heal. When splitting, play safe and look to group with your team as soon as possible. | |
![]() Aatrox | Very Hard | 284 | 46% | -453 | -218 | A challenging matchup where Aatrox out-sustains, out-damages, and out-ranges you. The safest way to play this lane is to keep the wave under your tower. If the lane extends, he can run you down. Consider maxing W first or putting a few points into it before Q. This helps you survive his Qs and get some damage from your shield since a reliable Q on him is difficult. Once you complete your mythic item and Bramble Vest, you will have a small window where you can beat him. In teamfights, your ultimate is for engaging the backline, not fighting Aatrox. Avoid extended fights with him unless you know you can win. | |
![]() Fiora | Very Hard | 265 | 48% | -15 | -1,179 | A very difficult matchup. You can charge Qs in the direction of your vital. Be cautious of her W, as it can block your Q and stun you. It's most important to play around her W. The best way to deal with it is to fully charge a Q, watch her parry too early, and then hit her with the full Q. In the mid-to-late game, she is a strong side-lane duelist. If you're going tank, she will have a hard time, but she can still ignore you and hit your tower. If she ults you, run back to your tower or hug a wall to prevent the healing. | |
![]() Teemo | Easy | 263 | 53% | +462 | +1,230 | Patiently survive the early levels by taking Doran's Shield and Second Wind, waiting until Decimating Smash (Q) base damage increases around Levels 4-5, and then immediately punish any instance where Teemo steps into auto-attack range for harassment by initiating with Roar of the Slayer (E) followed by a fully charged Q. Most Teemo players rely on predictable positioning, which, if exploited with a strong E-Q combo, will cost them the majority of their "very smol HP bar". If the combo lands, this forces them to respect your damage or burn Flash. | |
![]() Darius | Very Hard | 252 | 45% | -623 | -1,324 | A challenging matchup. You need to make sure the wave doesn't get stuck on his side of the lane. Take runes and items for extra durability, like Plated Steelcaps. Unless he's playing poorly, you won't get an advantage. If the lane extends, he can easily pop Ghost and run you down. His E can cancel your Q. Once he wastes his E, you have a window to trade. In teamfights, your job is to CC and peel for your carries to deny him his 5 passive stacks and ultimate resets. You will not solo kill Darius unless he makes a major mistake. It's IMPORTANT to disengage from him before he gets 5 stacks. | |
![]() Riven | Very Hard | 252 | 46% | -116 | -861 | A difficult matchup. At level 1, you can't walk up to the wave; stand back and start Q to last hit minions. The lane becomes playable at level 3 but gets much more difficult after she hits level 6. If she all-ins, wait for her third Q and cancel it with your R to avoid the knock-up. In the mid-to-late game, Riven has high mobility and good wave clear. If she tries to roam, forget the wave and chase her to the fight. You can beat her in teamfights. The best time to kill her is between levels 3 and 5. | |
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