
SingedMatchups Spreadsheet

P

Q

W

E

R
Optimized Singed builds, runes, skill orders, and matchup strategies — plus expert tips and guides for every Singed matchup. Brought to you by League of Matchups, your source for counter-picking insights.
Matchup | Threat | Games | WR | Gold @ 15 | Gold Diff | Tips | |
---|---|---|---|---|---|---|---|
![]() Aatrox ![]() | Easy | 179 | 60% | -59 | +379 | Evade his Q sweet spots. Activate Phase Rush just before or after his W lands to break free from the slow-cage. Grievous Wounds is effective against him in teamfights. A solo kill at 6 is possible if you commit near your turret. His open-lane spacing is strong, so focus on proxying unless a gank is coming or you're diving him under tower. | |
Skill Priority![]() Q Poison Trail Leaves a trail of poison behind Singed, dealing damage to enemies caught in the path. ![]() E Fling Damages target enemy unit and flings them into the air behind Singed. If the target Singed flings lands in his Mega Adhesive, they are also rooted. ![]() W Mega Adhesive Throws a vial of mega adhesive on the ground, slowing and grounding enemies who walk on it. 61.73% WR 162 Matches Summoner Spells![]() ![]() 56.86% WR 51 Matches Skill Order![]() Q Poison Trail Leaves a trail of poison behind Singed, dealing damage to enemies caught in the path. 1 3 5 7 9 ![]() W Mega Adhesive Throws a vial of mega adhesive on the ground, slowing and grounding enemies who walk on it. 4 14 15 17 18 ![]() E Fling Damages target enemy unit and flings them into the air behind Singed. If the target Singed flings lands in his Mega Adhesive, they are also rooted. 2 8 10 12 13 ![]() R Insanity Potion Singed drinks a potent brew of chemicals, granting him increased combat stats, and making his Poison Trail apply Grievous Wounds. 6 11 16 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 61.3% WR62 Matches Starting Items![]() ![]() 67.4% WR 43 Matches Core Items![]() ![]() ![]() 36.4% WR 11 Matches 4th Item Options![]() 60.7% WR28 Matches ![]() 73.7% WR19 Matches ![]() 55.6% WR18 Matches 5th Item Options![]() 40.0% WR10 Matches ![]() 75.0% WR8 Matches ![]() 75.0% WR8 Matches 6th Item Options![]() 66.7% WR3 Matches ![]() 66.7% WR3 Matches ![]() 50.0% WR2 Matches Laning Phase (@15 min)Gold Diff-59 CS Diff+6 XP Diff-247 Ally Ganks0.86 Enemy Ganks1.56 KDA1 / 3 / 1 End of GameTotal Gold Diff+379 Total CS Diff+23 Total XP Diff0 KDA4 / 6 / 8 Split Push | |||||||
![]() DrMundo ![]() | Easy | 153 | 56% | -232 | -187 | Mundo can farm effectively against Singed, and securing a solo kill on him after your first back can be challenging. Keep your distance from his Qs, using minions for cover. You can chunk him by proccing his passive with your Fling, and engage in fights or trades once you have Conqueror stacks. Prioritize rushing Liandry's and use Teleport to counter his splitpushing. A Deathcap rush can be effective since Mundo often doesn't build early magic resist. | |
![]() Riven ![]() | Hard | 147 | 52% | -443 | -747 | Riven will likely run Ignite, so factor that in. She'll always control the first 3 waves, and a skilled Riven will aggressively Q poke at Lvl 1, so concede wave priority if necessary. She can burst you from full health at Lvl 2 and 3 with her Conqueror, Ignite, and ability combo. | |
![]() Jax ![]() | Easy | 138 | 52% | -79 | -36 | Hold your Fling until after Jax uses his Q; otherwise, he'll instantly Q back onto you for his E stun. You'll win extended trades before he acquires Sheen. After Sheen, he'll win extended trades. An all-in at 6 is possible if he's near your turret. He significantly outscales you in the sidelane, so your primary role is to halt his splitpush and seek favorable 5v5 engagements. Liandry's is a common rush item, but Rylai's is an alternative if the enemy team has numerous divers. | |
![]() Sion ![]() | Easy | 136 | 57% | -112 | +60 | 💬 No tips yet — Be the first to add a tip! | |
![]() Sett ![]() | Easy | 129 | 57% | -228 | -400 | Sett isn't overly problematic, but he can snowball if he gets an early lead. Early armor is highly effective against him. You can buffer your Fling during his E pull to escape his range. You'll actually win extended trades in this matchup. If he runs Ignite, play more cautiously. His R combined with his full combo is dangerous and can burst you from very high health. ALWAYS try to evade his W's center. He can cancel your Fling with his R, but you can prevent him from R'ing with your W. Sett can be an enjoyable matchup. Liandry's is a frequent rush item. | |
![]() Camille ![]() | Hard | 121 | 52% | -148 | -986 | With Conqueror, you can trade early and win. Potential solo kills before your first back are possible if you take favorable trades. After she gets Sheen, the matchup shifts in her favor, but it remains playable if you maintain your tempo and avoid feeding her. Focus on evading her W and E2, and prioritize farming for your first item power spike. You outscale her in 5v5s and can use Teleport to counter her splitpush. You can anticipate where her E1 will land on a wall and drop your W there to trap her. | |
![]() Garen ![]() | Hard | 121 | 51% | -105 | -1120 | Garen is a more forgiving version of Darius. The same principles apply: avoid engaging without Fling or Phase Rush ready. However, you can contest him at Lvl 1 if you don't absorb his entire E. Your itemization can vary, with Liandry's being a common choice. You can secure a solo kill with Conqueror if his Ignite is on cooldown, but Phase Rush is generally more effective against him. AVOID LOW HEALTH; his Ignite combined with his R can eliminate you from around half HP. You'll be stronger in 5v5s, but he holds the advantage in sidelane. |