
ShenMatchups
Master every matchup: stats-driven builds, runes, skills, and laning insights, combined with Master-Tier tips and community contributions.
| Matchup | Threat | Games | WR | Gold @ 15 | Gold Diff | Tips | |
|---|---|---|---|---|---|---|---|
![]() Garen | Very Hard | 527 | 53% | -646 | -2,056 | Push Lvl 1. Keep your Q blade positioned up constantly. Force short trades where you W (or passive shield) his Q damage and auto him with empowered Qs. After using your 3 empowered Qs, E out through him while he's still in his E. Then reposition your blade or wait for CDs. Repeat until he's low, then force him out or kill him. | |
Skill Priority![]() Q Twilight Assault Shen recalls his spirit blade to attack with it, dealing damage based on the target's max health. The attacks are greatly empowered if it collides with an enemy champion, and all collided enemies are slowed while running away from Shen. ![]() E Shadow Dash Shen dashes in a direction, taunting enemies in his path. ![]() W Spirit's Refuge Attacks that would hit Shen or his allies near his spirit blade are blocked. 53.8% WR 489 Matches Summoner Spells![]() ![]() 56.4% WR 188 Matches Skill Order![]() Twilight Assault Shen recalls his spirit blade to attack with it, dealing damage based on the target's max health. The attacks are greatly empowered if it collides with an enemy champion, and all collided enemies are slowed while running away from Shen. 1 4 5 7 9 ![]() Spirit's Refuge Attacks that would hit Shen or his allies near his spirit blade are blocked. 3 14 15 17 ![]() Shadow Dash Shen dashes in a direction, taunting enemies in his path. 2 8 10 12 13 ![]() Stand United Shen shields target allied champion from incoming damage, and soon after teleports to their location. 6 11 16 Shen vs Garen Runes![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 54.1% WR355 Matches Starting Items![]() ![]() ![]() 54.3% WR 199 Matches Core Items![]() ![]() ![]() 54.5% WR 33 Matches 4th Item Options![]() 47.2% WR36 Matches ![]() 61.5% WR26 Matches ![]() 38.5% WR26 Matches 5th Item Options![]() 57.1% WR14 Matches ![]() 50.0% WR8 Matches ![]() 57.1% WR7 Matches 6th Item Options![]() 33.3% WR3 Matches ![]() ![]() Laning Phase (@15 min)Gold Diff-646 CS Diff-19 XP Diff-585 Ally Ganks1.20 Enemy Ganks0.79 End of GameTotal Gold Diff-2,056 Total CS Diff-41 Split Push | |||||||
![]() Mordekaiser | Very Hard | 484 | 48% | -691 | -1,500 | Push Lvl 1. Get the slow push and be ready for your Lvl 2 all-in. His Q windows are predictable; avoid getting hit too often (especially when isolated). Shield it while trading with empowered Qs, or simply juke it. If he misses his E-grab, you can force trades even harder. He's very vulnerable to ganks; a jungle call leaves him with no escape. The matchup gets tough if he gets ahead, but otherwise, you should win trades if played correctly. Only E aggressively if you have a Lvl advantage or if he's too low to trade back (or if setting up a gank). | |
![]() Ornn | Even | 470 | 51% | -26 | +381 | Push Lvl 1. Contest the push. If you hit Lvl 2 first, all-in him. Otherwise, take short trades using your extra range and soaking his Q damage with your passive (but avoid the brittle hit if possible). You'll start winning trades hard mainly at Lvl 3+. Go in with empowered Qs and attack him. When he applies his burn and prepares the brittle auto, deny it at the last second with your W, trade a bit more, then back off. Once you gain a health lead, you can E onto him and force trades while still blocking his special auto with your W. | |
![]() Darius | Very Hard | 425 | 53% | -965 | -1,899 | Your TOP PRIORITY is to never get hit by his Q's outer edge. Either stay out of full Q range or move close to deny his heal. Try to sneak a Lvl 1 push. If he denies it, let him push and conserve HP until Lvl 3. ALWAYS W his W. Never E forward unless you have a Lvl or significant HP lead, ensuring a kill if he all-ins. Lvl 3-5 is your prime window to win. | |
![]() Aatrox | Very Hard | 422 | 49% | -730 | -1,301 | Push Lvl 1. Play around your Lvl 2 and 3 spikes. Only use E aggressively if Aatrox uses Qs to push or plays very aggressive with his W (or if you have a Lvl advantage). Time your W for his passive-empowered auto, but don't overlap it with your own passive. Be careful about him running you down in an extended trade with R after Lvl 6. | |
![]() Unknown(904) | Very Hard | 398 | 51% | -195 | -655 | ||
![]() Graves | Very Hard | 391 | 51% | -824 | -3,076 | ||
![]() Sett | Very Hard | 357 | 50% | -1,000 | -1,795 | This matchup is EXTREMELY difficult. Try to get the Lvl 1 push (by hitting enemy wave as it leaves tower safety). Only possible if he allows it or is leashing while you're not. If you get the push, trade like any melee matchup and look for a Lvl 2 all-in. If he starts in lane and you can't push, concede, take what CS you can, conserve HP, and play for R at Lvl 6. His W has a very long early CD; abuse it if he wastes it. His passive helps push and is strong for extended trades, so always have disengage or be ready to kill him when trading. | |















































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