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RumbleMatchups
Master every matchup: stats-driven builds, runes, skills, and laning insights, combined with Master-Tier tips and community contributions.
| Matchup | Threat | Games | WR | Gold @ 15 | Gold Diff | Tips | |
|---|---|---|---|---|---|---|---|
![]() Unknown(904) | Easy | 308 | 49% | +297 | -59 | 💬 No tips yet — Be the first to add a tip! | |
Skill Priority![]() Q Flamespitter Rumble torches opponents in front of him, dealing magic damage in a cone for 3 seconds. While in Danger Zone this damage is increased. ![]() E Electro Harpoon Rumble launches a harpoon, electrocuting his target with magic damage, slowing their Move Speed, and reducing their Magic Resist. Rumble can carry 2 harpoons at a time. While in Danger Zone the damage and slow percentage is increased. ![]() W Scrap Shield Rumble pulls up a shield, protecting him from damage and granting him a quick burst of speed. While in Danger Zone, the shield strength and speed bonus is increased. 50.6% WR 269 Matches Summoner Spells![]() ![]() 54.7% WR 106 Matches Skill Order![]() Flamespitter Rumble torches opponents in front of him, dealing magic damage in a cone for 3 seconds. While in Danger Zone this damage is increased. 2 4 5 7 9 ![]() Scrap Shield Rumble pulls up a shield, protecting him from damage and granting him a quick burst of speed. While in Danger Zone, the shield strength and speed bonus is increased. 3 14 15 16 18 ![]() Electro Harpoon Rumble launches a harpoon, electrocuting his target with magic damage, slowing their Move Speed, and reducing their Magic Resist. Rumble can carry 2 harpoons at a time. While in Danger Zone the damage and slow percentage is increased. 1 8 10 11 13 ![]() The Equalizer Rumble fires off a group of rockets, creating a wall of flames that damages and slows enemies. 6 12 17 Rumble vs Unknown(904) Runes![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 49.3% WR150 Matches Starting Items![]() ![]() ![]() 53.9% WR 128 Matches Core Items![]() ![]() ![]() 0 6 Matches 4th Item Options![]() 50.0% WR20 Matches ![]() 55.6% WR18 Matches ![]() 66.7% WR15 Matches 5th Item Options![]() 80.0% WR5 Matches ![]() 40.0% WR5 Matches ![]() 100.0% WR3 Matches 6th Item Options![]() 75.0% WR4 Matches ![]() 100.0% WR3 Matches ![]() 100.0% WR1 Matches Laning Phase (@15 min)Gold Diff+297 CS Diff+8 XP Diff+229 Ally Ganks1.25 Enemy Ganks1.24 End of GameTotal Gold Diff-59 Total CS Diff+4 Split Push | |||||||
![]() Aatrox | Easy | 183 | 57% | -127 | +7 | This matchup is all about dodging Aatrox Q. Stutterstep in and out of his range it bait out. When its on CD bully him hard. You'll win all-ins if you dodge Q3(flash if you have to). If you struggle with the matchup you can take Phase Rush to make it easier to dodge his combo | |
![]() Ambessa | Even | 169 | 53% | -7 | -80 | 💬 No tips yet — Be the first to add a tip! | |
![]() Renekton | Easy | 143 | 55% | +117 | +3 | 💬 No tips yet — Be the first to add a tip! | |
![]() Sion | Not Favored | 139 | 53% | -193 | -527 | 💬 No tips yet — Be the first to add a tip! | |
![]() Darius | Easy | 138 | 59% | -71 | -354 | Arcane Comet is also viable in this matchup if you are confident in your spacing. Get him to 65% health and all-in with your combo. Avoid getting in his Q or E range. He should not be able to get on you without using Ghost. Make sure you keep the wave in a good spot so he doesn't have an angle to ghost and all-in on a frozen wave. Try to really pressure him with your Q in the early levels before he levels his E and can fight back a bit. Make sure to land your Es on him since they reduce his magic resist and make him susceptible to your burst damage. | |
![]() Malphite | Easy | 124 | 59% | +675 | +1,589 | 💬 No tips yet — Be the first to add a tip! | |
![]() Garen | Favored | 123 | 51% | +245 | -550 | 💬 No tips yet — Be the first to add a tip! | |
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