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RumbleMatchups
Master every matchup: stats-driven builds, runes, skills, and laning insights, combined with Master-Tier tips and community contributions.
| Matchup | Threat | Games | WR | Gold @ 15 | Gold Diff | Tips | |
|---|---|---|---|---|---|---|---|
![]() Unknown(904) | Easy | 182 | 52% | +397 | +81 | 💬 No tips yet — Be the first to add a tip! | |
Skill Priority![]() Q Flamespitter Rumble torches opponents in front of him, dealing magic damage in a cone for 3 seconds. While in Danger Zone this damage is increased. ![]() E Electro Harpoon Rumble launches a harpoon, electrocuting his target with magic damage, slowing their Move Speed, and reducing their Magic Resist. Rumble can carry 2 harpoons at a time. While in Danger Zone the damage and slow percentage is increased. ![]() W Scrap Shield Rumble pulls up a shield, protecting him from damage and granting him a quick burst of speed. While in Danger Zone, the shield strength and speed bonus is increased. 55.2% WR 163 Matches Summoner Spells![]() ![]() 56.4% WR 55 Matches Skill Order![]() Flamespitter Rumble torches opponents in front of him, dealing magic damage in a cone for 3 seconds. While in Danger Zone this damage is increased. 2 4 5 7 9 ![]() Scrap Shield Rumble pulls up a shield, protecting him from damage and granting him a quick burst of speed. While in Danger Zone, the shield strength and speed bonus is increased. 3 14 15 16 ![]() Electro Harpoon Rumble launches a harpoon, electrocuting his target with magic damage, slowing their Move Speed, and reducing their Magic Resist. Rumble can carry 2 harpoons at a time. While in Danger Zone the damage and slow percentage is increased. 1 8 10 11 13 ![]() The Equalizer Rumble fires off a group of rockets, creating a wall of flames that damages and slows enemies. 6 12 17 Rumble vs Unknown(904) Runes![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 47.4% WR76 Matches Starting Items![]() ![]() ![]() 45.9% WR 85 Matches Core Items![]() ![]() ![]() 50.0% WR 6 Matches 4th Item Options![]() 50.0% WR18 Matches ![]() 61.5% WR13 Matches ![]() 50.0% WR10 Matches 5th Item Options![]() 60.0% WR5 Matches ![]() 50.0% WR2 Matches ![]() 6th Item Options![]() ![]() 100.0% WR2 Matches ![]() 100.0% WR1 Matches Laning Phase (@15 min)Gold Diff+397 CS Diff+9 XP Diff+364 Ally Ganks1.22 Enemy Ganks1.45 End of GameTotal Gold Diff+81 Total CS Diff+5 Split Push | |||||||
![]() Aatrox | Even | 179 | 50% | -58 | -421 | This matchup is all about dodging Aatrox Q. Stutterstep in and out of his range it bait out. When its on CD bully him hard. You'll win all-ins if you dodge Q3(flash if you have to). If you struggle with the matchup you can take Phase Rush to make it easier to dodge his combo | |
![]() Ambessa | Easy | 166 | 49% | +149 | +95 | 💬 No tips yet — Be the first to add a tip! | |
![]() Riven | Favored | 165 | 50% | +235 | -949 | 💬 No tips yet — Be the first to add a tip! | |
![]() Renekton | Even | 160 | 51% | -194 | -291 | 💬 No tips yet — Be the first to add a tip! | |
![]() Jax | Easy | 158 | 54% | +411 | +195 | Spacing matchup. Q and E him when he goes to CS. E and W away when he jumps onto you. You need to hard pressure him early since Jax will outscale albeit much later in the game. Try to all-in him when he is 65% health. Avoid taking poke damaage from his W. | |
![]() Fiora | Not Favored | 156 | 55% | -8 | -1,006 | 💬 No tips yet — Be the first to add a tip! | |
![]() Sion | Not Favored | 148 | 49% | -269 | -441 | 💬 No tips yet — Be the first to add a tip! | |
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