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QuinnMatchups
Master every matchup: stats-driven builds, runes, skills, and laning insights, combined with Master-Tier tips and community contributions.
| Matchup | Threat | Games | WR | Gold @ 15 | Gold Diff | Tips | |
|---|---|---|---|---|---|---|---|
![]() Riven | Easy | 111 | 63% | +272 | +1,222 | A very favorable matchup. Quinn's E can cancel Riven's Qs. Your E can cancel her third Q, preventing the knock-up and pushing you to safety. Only save your E for her third Q. If she uses her E and W to get on you, stay calm and save your E for her third Q. If you cancel her third Q and her E is down, you can retaliate with a big trade since she has no gap closers left. | |
Skill Priority![]() W Heightened Senses Passively grants Quinn Attack Speed and Move Speed after she attacks a Vulnerable target. Activate to have Valor reveal a large area nearby. ![]() Q Blinding Assault Quinn calls Valor to mark an enemy and hinder its vision before damaging all enemies in the immediate area. ![]() E Vault Quinn dashes to an enemy, dealing physical damage and slowing the target's Move Speed. Upon reaching the target, she leaps off the target, briefly interrupting it, and lands near her maximum Attack Range away from the target. 60.2% WR 93 Matches Summoner Spells![]() ![]() 63.2% WR 57 Matches Skill Order![]() Blinding Assault Quinn calls Valor to mark an enemy and hinder its vision before damaging all enemies in the immediate area. 2 8 10 12 13 ![]() Heightened Senses Passively grants Quinn Attack Speed and Move Speed after she attacks a Vulnerable target. Activate to have Valor reveal a large area nearby. 3 4 5 7 9 ![]() Vault Quinn dashes to an enemy, dealing physical damage and slowing the target's Move Speed. Upon reaching the target, she leaps off the target, briefly interrupting it, and lands near her maximum Attack Range away from the target. 1 ![]() Behind Enemy Lines Quinn and Valor team up to fly around at great speed. Ending the ability casts Skystrike, which deals damage to nearby enemies and marks champions as Vulnerable. 6 11 Quinn vs Riven Runes![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 61.3% WR80 Matches Starting Items![]() ![]() ![]() 65.8% WR 38 Matches Core Items![]() ![]() ![]() 75.0% WR 4 Matches 4th Item Options![]() 53.8% WR13 Matches ![]() 61.5% WR13 Matches ![]() 66.7% WR12 Matches 5th Item Options![]() 87.5% WR8 Matches ![]() 85.7% WR7 Matches ![]() 40.0% WR5 Matches 6th Item Options![]() 75.0% WR4 Matches ![]() 100.0% WR2 Matches ![]() 50.0% WR2 Matches Laning Phase (@15 min)Gold Diff+272 CS Diff+6 XP Diff+187 Ally Ganks1.47 Enemy Ganks1.65 End of GameTotal Gold Diff+1,222 Total CS Diff+6 Split Push | |||||||
![]() Sion | Hard | 104 | 52% | -350 | +164 | A favorable matchup. Your E can cancel his Q, putting it on a short cooldown. Play back to dodge his E. If he ever charges his Q, immediately vault him to cancel it. You must do this quickly to avoid being knocked up and having your E canceled. After he gets his ultimate, your goal is to sidestep it. If he lands a quick ultimate, you can use your E to get away from his Q. Build Lord Dominik's Regards to shred his armor later on. | |
![]() DrMundo | Even | 101 | 54% | +27 | -85 | Mundo isn't difficult if you play smart. Hide behind minions to avoid his Q. If he misses a cleaver, hard engage with your E and combo him. This gives you a free trade. After he's level 6, your goal is to get him low and bait his R. Once his R is down, you can kill him easily. Do not fight him with his R active unless he is very low and you have Ignite on him. | |
![]() Fiora | Easy | 100 | 65% | -77 | +528 | At level 1, Fiora will likely start Q. If she uses it on you or a minion, immediately trade with AA-E-AA. After level 2, DO NOT USE E OFFENSIVELY because she can use her W to stun you. The only exception is when you can bait her W with a sideways step. When she uses W, immediately follow up with E to push you to safety. With your W's movement speed, you should be able to maintain distance. You can use a few abilities after she gets her ultimate to get away. | |
![]() Jayce | Very Hard | 100 | 52% | -652 | -189 | A favorable matchup. Your attack range is slightly longer than his. Save your E to cancel his melee Q dash. This is crucial because when you cancel his dash, he cannot switch back to ranged form for several seconds, giving you a long window to punish him. Build Ninja Tabi to mitigate most of his damage. After you get a couple of crit items, he can no longer win the 1v1 against you. | |
![]() Aatrox | Even | 97 | 58% | -447 | +420 | At level 1, use E aggressively after his second Q to prevent punishment. His Q1 and Q2 are long-range, but Q3 is short, and your E will create distance. Be careful of his E into Q combo starting at level 3. If he uses his W, use a Harrier proc's movement speed or E to escape the area. Your E can also get you out of his W range if you time it right. Save your E for when he uses E-Q or W. When he ults, AA-E-AA and run away. Ignite early during his R to reduce his healing. | |
![]() Irelia | Very Hard | 93 | 45% | -1,316 | -1,698 | A difficult matchup. Phase Rush is the best option because Irelia's ultimate slows you and allows her to get multiple Q resets. Phase Rush's slow resistance helps you escape her combo. Pre-6, play aggressive. Save your E to dodge her E or to get away from her after she lands her E. After level 6, when she ults, you can retaliate with your Q to blind her. If you vault away from her after the blind, you can outrun her and avoid her full combo. | |
![]() Unknown(904) | Easy | 93 | 58% | +100 | +922 | 💬 No tips yet — Be the first to add a tip! | |
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