
QuinnMatchups
Master every matchup: stats-driven builds, runes, skills, and laning insights, combined with Master-Tier tips and community contributions.
| Matchup | Threat | Games | WR | Gold @ 15 | Gold Diff | Tips | |
|---|---|---|---|---|---|---|---|
![]() Renekton | Easy | 96 | 57% | +245 | +1,285 | A very favorable matchup. You are a notorious counter pick to Renekton. At level 1, you can use E aggressively. After level 2, only use your E after his second dash to prevent his W stun. His Q range is shorter than your auto-attack range, so you can maintain distance and poke. His only way to kill you is with a Flash into empowered W. If he tries this, you can use your W to run away. Boots rush makes this matchup unplayable for him. | |
Skill Priority![]() W Heightened Senses Passively grants Quinn Attack Speed and Move Speed after she attacks a Vulnerable target. Activate to have Valor reveal a large area nearby. ![]() Q Blinding Assault Quinn calls Valor to mark an enemy and hinder its vision before damaging all enemies in the immediate area. ![]() E Vault Quinn dashes to an enemy, dealing physical damage and slowing the target's Move Speed. Upon reaching the target, she leaps off the target, briefly interrupting it, and lands near her maximum Attack Range away from the target. 57.5% WR 73 Matches Summoner Spells![]() ![]() 56.3% WR 48 Matches Skill Order![]() Blinding Assault Quinn calls Valor to mark an enemy and hinder its vision before damaging all enemies in the immediate area. 2 8 10 12 13 ![]() Heightened Senses Passively grants Quinn Attack Speed and Move Speed after she attacks a Vulnerable target. Activate to have Valor reveal a large area nearby. 3 4 5 7 9 ![]() Vault Quinn dashes to an enemy, dealing physical damage and slowing the target's Move Speed. Upon reaching the target, she leaps off the target, briefly interrupting it, and lands near her maximum Attack Range away from the target. 1 14 15 17 ![]() Behind Enemy Lines Quinn and Valor team up to fly around at great speed. Ending the ability casts Skystrike, which deals damage to nearby enemies and marks champions as Vulnerable. 6 11 16 Quinn vs Renekton Runes![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 59.6% WR57 Matches Starting Items![]() ![]() 64.9% WR 37 Matches Core Items![]() ![]() ![]() 66.7% WR 3 Matches 4th Item Options![]() 84.6% WR13 Matches ![]() 60.0% WR10 Matches ![]() 57.1% WR7 Matches 5th Item Options![]() 37.5% WR8 Matches ![]() 75.0% WR4 Matches ![]() 50.0% WR2 Matches 6th Item Options![]() 100.0% WR3 Matches ![]() ![]() 100.0% WR1 Matches Laning Phase (@15 min)Gold Diff+245 CS Diff+4 XP Diff-276 Ally Ganks1.10 Enemy Ganks1.39 End of GameTotal Gold Diff+1,285 Total CS Diff+2 Split Push | |||||||
![]() Garen | Easy | 89 | 56% | +378 | +1,031 | This is a very favorable matchup. Garen's Q is now an auto-attack, so your E can cancel the damage and silence. Use E to counter his Q and remove his movement speed bonus. Play aggressively and auto-attack him whenever your PTA is off cooldown. After level 6, your Q can cancel Garen's R. If you blind him and leave his nearsight vision as he presses R, the damage will be canceled and put his R on a very short cooldown. You outscale Garen incredibly hard. | |
![]() Ornn | Easy | 89 | 42% | -28 | +1,462 | A favorable matchup. Avoid using E when his W is active, as he is unstoppable. Your E can cancel his E dash, but only if he doesn't collide with terrain. Avoid walls and bait his E by standing near his Q rock and then quickly moving away. If you time it perfectly, you can use your E to cancel his R2 as it comes at you. This is difficult but very rewarding. Build Lord Dominik's Regards to shred his armor later in the game. | |
![]() Darius | Easy | 88 | 51% | +68 | +642 | Darius wins up close, so the goal is to kite him. Be careful at level 1, especially if he has Ghost or Phase Rush. You can use E to move away from him as he channels his Q, preventing the damage. Only use your E after he uses his pull. If he wastes his E, you can safely trade since it has a long cooldown. You can use your Q to blind him and get free damage. Glacial Augment is great for slowing him down and negating his Ghost. | |
![]() Zaahen | Easy | 86 | 55% | +299 | +1,294 | ||
![]() Nasus | Easy | 85 | 54% | +356 | +958 | A favorable matchup. Take Phase Rush to counter his W. The slow resistance from Phase Rush makes his W almost useless. Play aggressive early and deny him stacks. Do not waste Phase Rush on small trades after level 6, as a good Nasus will wither you after it's on cooldown. Freezing the wave is an effective way to starve him of farm. Your E can also cancel his Q. | |
![]() Jax | Easy | 82 | 52% | +538 | +1,413 | A very easy matchup. Your E can cancel Jax's Q dash. Save your E to counter his engage. Jax will usually activate his E before he Qs, so be ready to E him mid-air. If you avoid his stun, you can trade aggressively. His Q has a short cooldown, so be mindful of your positioning when your E is down. If you blind him while his E is active, he cannot Q onto you as long as you stay out of his vision range. You can easily win a flash-for-flash trade. | |
![]() DrMundo | Easy | 80 | 54% | +365 | +450 | Mundo isn't difficult if you play smart. Hide behind minions to avoid his Q. If he misses a cleaver, hard engage with your E and combo him. This gives you a free trade. After he's level 6, your goal is to get him low and bait his R. Once his R is down, you can kill him easily. Do not fight him with his R active unless he is very low and you have Ignite on him. | |


















































