
QuinnMatchups Spreadsheet

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Optimized Quinn builds, runes, skill orders, and matchup strategies — plus expert tips and guides for every Quinn matchup. Brought to you by League of Matchups, your source for counter-picking insights.
Matchup | Threat | Games | WR | Gold @ 15 | Gold Diff | Tips | |
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![]() Aatrox ![]() | Not Favored | 158 | 51% | -330 | +458 | At level 1, use E aggressively after his second Q to prevent punishment. His Q1 and Q2 are long-range, but Q3 is short, and your E will create distance. Be careful of his E into Q combo starting at level 3. If he uses his W, use a Harrier proc's movement speed or E to escape the area. Your E can also get you out of his W range if you time it right. Save your E for when he uses E-Q or W. When he ults, AA-E-AA and run away. Ignite early during his R to reduce his healing. | |
Skill Priority![]() W Heightened Senses Passively grants Quinn Attack Speed and Move Speed after she attacks a Vulnerable target. Activate to have Valor reveal a large area nearby. ![]() Q Blinding Assault Quinn calls Valor to mark an enemy and hinder its vision before damaging all enemies in the immediate area. ![]() E Vault Quinn dashes to an enemy, dealing physical damage and slowing the target's Move Speed. Upon reaching the target, she leaps off the target, briefly interrupting it, and lands near her maximum Attack Range away from the target. 48.44% WR 128 Matches Summoner Spells![]() ![]() 57.83% WR 83 Matches Skill Order![]() Q Blinding Assault Quinn calls Valor to mark an enemy and hinder its vision before damaging all enemies in the immediate area. 2 8 10 ![]() W Heightened Senses Passively grants Quinn Attack Speed and Move Speed after she attacks a Vulnerable target. Activate to have Valor reveal a large area nearby. 3 4 5 7 9 ![]() E Vault Quinn dashes to an enemy, dealing physical damage and slowing the target's Move Speed. Upon reaching the target, she leaps off the target, briefly interrupting it, and lands near her maximum Attack Range away from the target. 1 ![]() R Behind Enemy Lines Quinn and Valor team up to fly around at great speed. Ending the ability casts Skystrike, which deals damage to nearby enemies and marks champions as Vulnerable. 6 11 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 53.5% WR101 Matches Starting Items![]() ![]() ![]() 56.5% WR 62 Matches Core Items![]() ![]() ![]() 62.5% WR 8 Matches 4th Item Options![]() 73.3% WR15 Matches ![]() 77.8% WR9 Matches ![]() 55.6% WR9 Matches 5th Item Options![]() 66.7% WR6 Matches ![]() 75.0% WR4 Matches ![]() 100.0% WR3 Matches 6th Item Options![]() 100.0% WR1 Matches ![]() Laning Phase (@15 min)Gold Diff-330 CS Diff-14 XP Diff-792 Ally Ganks1.20 Enemy Ganks1.64 KDA2 / 3 / 1 End of GameTotal Gold Diff+458 Total CS Diff-7 Total XP Diff0 KDA7 / 7 / 6 Split Push | |||||||
![]() Jax ![]() | Easy | 148 | 54% | -13 | +410 | A very easy matchup. Your E can cancel Jax's Q dash. Save your E to counter his engage. Jax will usually activate his E before he Qs, so be ready to E him mid-air. If you avoid his stun, you can trade aggressively. His Q has a short cooldown, so be mindful of your positioning when your E is down. If you blind him while his E is active, he cannot Q onto you as long as you stay out of his vision range. You can easily win a flash-for-flash trade. | |
![]() Ambessa ![]() | Favored | 124 | 48% | -57 | +705 | 💬 No tips yet — Be the first to add a tip! | |
![]() Renekton ![]() | Easy | 123 | 54% | -125 | +1087 | A very favorable matchup. You are a notorious counter pick to Renekton. At level 1, you can use E aggressively. After level 2, only use your E after his second dash to prevent his W stun. His Q range is shorter than your auto-attack range, so you can maintain distance and poke. His only way to kill you is with a Flash into empowered W. If he tries this, you can use your W to run away. Boots rush makes this matchup unplayable for him. | |
![]() Malphite ![]() | Very Hard | 116 | 41% | -490 | +212 | This is an extremely difficult matchup. Your E can counter his Q early on, but after he gets his ultimate, you should not try to 1v1 him. Malphite's weakness is his mediocre waveclear and that he can't punish your roams. Your strength is your roaming potential. The most effective way to win is to perma-roam after level 6. This way, you get your team ahead, and Malphite's pick becomes less useful as the game progresses. Edge of Night and Hexdrinker are good items to help you survive his ultimate. | |
![]() Irelia ![]() | Very Hard | 113 | 50% | -1043 | -1347 | A difficult matchup. Phase Rush is the best option because Irelia's ultimate slows you and allows her to get multiple Q resets. Phase Rush's slow resistance helps you escape her combo. Pre-6, play aggressive. Save your E to dodge her E or to get away from her after she lands her E. After level 6, when she ults, you can retaliate with your Q to blind her. If you vault away from her after the blind, you can outrun her and avoid her full combo. | |
![]() Riven ![]() | Easy | 108 | 60% | +400 | +1545 | A very favorable matchup. Quinn's E can cancel Riven's Qs. Your E can cancel her third Q, preventing the knock-up and pushing you to safety. Only save your E for her third Q. If she uses her E and W to get on you, stay calm and save your E for her third Q. If you cancel her third Q and her E is down, you can retaliate with a big trade since she has no gap closers left. | |
![]() Sion ![]() | Even | 97 | 55% | -407 | +718 | A favorable matchup. Your E can cancel his Q, putting it on a short cooldown. Play back to dodge his E. If he ever charges his Q, immediately vault him to cancel it. You must do this quickly to avoid being knocked up and having your E canceled. After he gets his ultimate, your goal is to sidestep it. If he lands a quick ultimate, you can use your E to get away from his Q. Build Lord Dominik's Regards to shred his armor later on. |