Loading deals...

QuinnMatchups
Master every matchup: stats-driven builds, runes, skills, and laning insights, combined with Master-Tier tips and community contributions.
| Matchup | Threat | Games | WR | Gold @ 15 | Gold Diff | Tips | |
|---|---|---|---|---|---|---|---|
![]() Aatrox | Not Favored | 131 | 53% | -336 | +373 | At level 1, use E aggressively after his second Q to prevent punishment. His Q1 and Q2 are long-range, but Q3 is short, and your E will create distance. Be careful of his E into Q combo starting at level 3. If he uses his W, use a Harrier proc's movement speed or E to escape the area. Your E can also get you out of his W range if you time it right. Save your E for when he uses E-Q or W. When he ults, AA-E-AA and run away. Ignite early during his R to reduce his healing. | |
Skill Priority![]() W Heightened Senses Passively grants Quinn Attack Speed and Move Speed after she attacks a Vulnerable target. Activate to have Valor reveal a large area nearby. ![]() Q Blinding Assault Quinn calls Valor to mark an enemy and hinder its vision before damaging all enemies in the immediate area. ![]() E Vault Quinn dashes to an enemy, dealing physical damage and slowing the target's Move Speed. Upon reaching the target, she leaps off the target, briefly interrupting it, and lands near her maximum Attack Range away from the target. 55.9% WR 111 Matches Summoner Spells![]() ![]() 58.1% WR 62 Matches Skill Order![]() Blinding Assault Quinn calls Valor to mark an enemy and hinder its vision before damaging all enemies in the immediate area. 3 8 10 12 13 ![]() Heightened Senses Passively grants Quinn Attack Speed and Move Speed after she attacks a Vulnerable target. Activate to have Valor reveal a large area nearby. 2 4 5 7 9 ![]() Vault Quinn dashes to an enemy, dealing physical damage and slowing the target's Move Speed. Upon reaching the target, she leaps off the target, briefly interrupting it, and lands near her maximum Attack Range away from the target. 1 14 15 17 ![]() Behind Enemy Lines Quinn and Valor team up to fly around at great speed. Ending the ability casts Skystrike, which deals damage to nearby enemies and marks champions as Vulnerable. 6 11 16 Quinn vs Aatrox Runes![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 51.2% WR86 Matches Starting Items![]() ![]() ![]() 48.4% WR 64 Matches Core Items![]() ![]() ![]() 50.0% WR 4 Matches 4th Item Options![]() 40.0% WR10 Matches ![]() 85.7% WR7 Matches ![]() 80.0% WR5 Matches 5th Item Options![]() 66.7% WR6 Matches ![]() 50.0% WR4 Matches ![]() 50.0% WR4 Matches 6th Item Options![]() 100.0% WR1 Matches ![]() 100.0% WR1 Matches ![]() Laning Phase (@15 min)Gold Diff-336 CS Diff-12 XP Diff-753 Ally Ganks1.31 Enemy Ganks1.69 End of GameTotal Gold Diff+373 Total CS Diff-7 Split Push | |||||||
![]() Ambessa | Even | 128 | 51% | -16 | +605 | 💬 No tips yet — Be the first to add a tip! | |
![]() Renekton | Easy | 114 | 55% | -0 | +754 | A very favorable matchup. You are a notorious counter pick to Renekton. At level 1, you can use E aggressively. After level 2, only use your E after his second dash to prevent his W stun. His Q range is shorter than your auto-attack range, so you can maintain distance and poke. His only way to kill you is with a Flash into empowered W. If he tries this, you can use your W to run away. Boots rush makes this matchup unplayable for him. | |
![]() Garen | Even | 107 | 51% | +67 | -168 | This is a very favorable matchup. Garen's Q is now an auto-attack, so your E can cancel the damage and silence. Use E to counter his Q and remove his movement speed bonus. Play aggressively and auto-attack him whenever your PTA is off cooldown. After level 6, your Q can cancel Garen's R. If you blind him and leave his nearsight vision as he presses R, the damage will be canceled and put his R on a very short cooldown. You outscale Garen incredibly hard. | |
![]() Jayce | Very Hard | 107 | 47% | -403 | -130 | A favorable matchup. Your attack range is slightly longer than his. Save your E to cancel his melee Q dash. This is crucial because when you cancel his dash, he cannot switch back to ranged form for several seconds, giving you a long window to punish him. Build Ninja Tabi to mitigate most of his damage. After you get a couple of crit items, he can no longer win the 1v1 against you. | |
![]() Malphite | Very Hard | 106 | 45% | -664 | +69 | This is an extremely difficult matchup. Your E can counter his Q early on, but after he gets his ultimate, you should not try to 1v1 him. Malphite's weakness is his mediocre waveclear and that he can't punish your roams. Your strength is your roaming potential. The most effective way to win is to perma-roam after level 6. This way, you get your team ahead, and Malphite's pick becomes less useful as the game progresses. Edge of Night and Hexdrinker are good items to help you survive his ultimate. | |
![]() Sion | Very Hard | 101 | 47% | -254 | +73 | A favorable matchup. Your E can cancel his Q, putting it on a short cooldown. Play back to dodge his E. If he ever charges his Q, immediately vault him to cancel it. You must do this quickly to avoid being knocked up and having your E canceled. After he gets his ultimate, your goal is to sidestep it. If he lands a quick ultimate, you can use your E to get away from his Q. Build Lord Dominik's Regards to shred his armor later on. | |
![]() Riven | Easy | 93 | 61% | +497 | +1,709 | A very favorable matchup. Quinn's E can cancel Riven's Qs. Your E can cancel her third Q, preventing the knock-up and pushing you to safety. Only save your E for her third Q. If she uses her E and W to get on you, stay calm and save your E for her third Q. If you cancel her third Q and her E is down, you can retaliate with a big trade since she has no gap closers left. | |
Loading deals...



















































