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OrnnMatchups
Master every matchup: stats-driven builds, runes, skills, and laning insights, combined with Master-Tier tips and community contributions.
| Matchup | Threat | Games | WR | Gold @ 15 | Gold Diff | Tips | |
|---|---|---|---|---|---|---|---|
![]() Unknown(904) | Very Hard | 318 | 53% | -28 | -881 | 💬 No tips yet — Be the first to add a tip! | |
Skill Priority![]() W Bellows Breath Ornn advances, breathing fire. Enemies hit by the final gout of flame become Brittle. ![]() Q Volcanic Rupture Ornn slams the ground, sending out a fissure dealing damage and slowing enemies hit. After a small delay, a magma pillar forms at the end location. ![]() E Searing Charge Ornn charges, dealing damage to enemies he passes through. If Ornn collides with terrain while charging, the impact creates a shockwave around him which deals damage and knocks up enemies. 53.8% WR 173 Matches Summoner Spells![]() ![]() 52.6% WR 154 Matches Skill Order![]() Volcanic Rupture Ornn slams the ground, sending out a fissure dealing damage and slowing enemies hit. After a small delay, a magma pillar forms at the end location. 1 8 10 12 13 ![]() Bellows Breath Ornn advances, breathing fire. Enemies hit by the final gout of flame become Brittle. 2 4 5 7 9 ![]() Searing Charge Ornn charges, dealing damage to enemies he passes through. If Ornn collides with terrain while charging, the impact creates a shockwave around him which deals damage and knocks up enemies. 3 14 15 ![]() Call of the Forge God Ornn summons a massive elemental at a location which travels toward him with increasing speed. Enemies run over by the elemental take damage, are slowed and are made Brittle. Ornn can recast the ability to charge into the elemental, redirecting it in the direction he hits it, causing the elemental to affect any enemies it runs over to be knocked up, dealing the same damage and re-applying Brittle. 6 11 Ornn vs Unknown(904) Runes![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 49.4% WR176 Matches Starting Items![]() ![]() ![]() 58.2% WR 98 Matches Core Items![]() ![]() ![]() 33.3% WR 9 Matches 4th Item Options![]() 36.4% WR22 Matches ![]() 75.0% WR20 Matches ![]() 52.6% WR19 Matches 5th Item Options![]() 40.0% WR10 Matches ![]() 83.3% WR6 Matches ![]() 66.7% WR6 Matches 6th Item Options![]() 66.7% WR3 Matches ![]() 100.0% WR1 Matches ![]() 100.0% WR1 Matches Laning Phase (@15 min)Gold Diff-28 CS Diff-1 XP Diff+207 Ally Ganks1.25 Enemy Ganks0.92 End of GameTotal Gold Diff-881 Total CS Diff-9 Split Push | |||||||
![]() Gwen | Very Hard | 253 | 46% | -278 | -1,892 | Your key to victory lies in capitalizing on the cooldown of her W (Hallowed Mist); if she uses E (Skip 'n Slash) aggressively or mispositions, immediately engage with QWE before she can reactivate her W to negate your brittle proc and follow-up damage. Gwen is a "creature" matchup that Ornn struggles against due to her true damage, healing, and her W, which allows her to nullify Ornn's combos. The lane got significantly worse after the durability patch. | |
![]() Riven | Very Hard | 245 | 51% | -219 | -1,625 | Be patient in lane and wait for Riven to expend her dashes (Q/E) before committing to your full combo, as aggressive early engagement will often be interrupted or negated by her mobility and shielding. Riven is generally a medium, skill-based matchup. It can become highly repetitive, with both champions canceling each other's abilities (Riven cancels Ornn's combo, Ornn cancels her knockups), often resulting in a farm lane where the goal is to outscale. You should take Exhaust/Teleport. If she rushes Gore Drinker, counter with Sunfire, Tabi's, and Bramble; if she goes for Black Cleaver first, go Warden's, Sunfire, and Tabi's. A good Riven will easily proc Bone Plating, so managing this rune is important. | |
![]() Darius | Very Hard | 239 | 54% | -691 | -1,972 | Take short trades and play around Phase Rush. Do not e in randomly for trades. It is guarentee to kill you he can pull you out of it. The basic trading pattern you should go for is q w auto then either e out asap or use phase rush to run. If you e out and mistime it then he can pull you out of it. Play for the tripple brittle combo when he is at 60% health. Hard trade when you can build bamis in lane and also when you get sunfire assuming you are building it before he gets his respective items. | |
![]() Garen | Very Hard | 239 | 47% | -388 | -2,201 | Focus primarily on farming and scaling, treating the lane essentially as a neutral coin flip where neither champion is likely to solo-kill the other, but prioritize early defensive items to ensure you can hold his split push later. Garen is comparable to Dr. Mundo—a lane where you often handshake and both champions scale, but Garen becomes troublesome later through split pushing. | |
![]() Aatrox | Very Hard | 227 | 51% | -490 | -1,254 | Walk forward when he does his q1 and always walk back when he does his q2. Only walk forward if you are super confident about him dashing forward with his e. You start to have good trades against him after two items. Bramble vest very early in lane is a bait item since Aatrox rarely autos you. However, if their team is full of auto attackers then bramble is fine to get early on. Get bramble after sunfire otherwise. | |
![]() Renekton | Very Hard | 225 | 51% | -293 | -1,148 | Once you start armor stacking, he has zero kill pressure on you. Play safe and farm with q until you can start forging items and then you can trade. If the Renekton is bad then build sunfire aegis instead. | |
![]() Ambessa | Very Hard | 223 | 51% | -476 | -1,298 | 💬 No tips yet — Be the first to add a tip! | |
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