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OrnnMatchups
Master every matchup: stats-driven builds, runes, skills, and laning insights, combined with Master-Tier tips and community contributions.
| Matchup | Threat | Games | WR | Gold @ 15 | Gold Diff | Tips | |
|---|---|---|---|---|---|---|---|
![]() Unknown(904) | Very Hard | 432 | 47% | -101 | -1,228 | 💬 No tips yet — Be the first to add a tip! | |
Skill Priority![]() W Bellows Breath Ornn advances, breathing fire. Enemies hit by the final gout of flame become Brittle. ![]() Q Volcanic Rupture Ornn slams the ground, sending out a fissure dealing damage and slowing enemies hit. After a small delay, a magma pillar forms at the end location. ![]() E Searing Charge Ornn charges, dealing damage to enemies he passes through. If Ornn collides with terrain while charging, the impact creates a shockwave around him which deals damage and knocks up enemies. 47.1% WR 223 Matches Summoner Spells![]() ![]() 50.7% WR 219 Matches Skill Order![]() Volcanic Rupture Ornn slams the ground, sending out a fissure dealing damage and slowing enemies hit. After a small delay, a magma pillar forms at the end location. 1 8 10 12 13 ![]() Bellows Breath Ornn advances, breathing fire. Enemies hit by the final gout of flame become Brittle. 2 4 5 7 9 ![]() Searing Charge Ornn charges, dealing damage to enemies he passes through. If Ornn collides with terrain while charging, the impact creates a shockwave around him which deals damage and knocks up enemies. 3 14 15 17 18 ![]() Call of the Forge God Ornn summons a massive elemental at a location which travels toward him with increasing speed. Enemies run over by the elemental take damage, are slowed and are made Brittle. Ornn can recast the ability to charge into the elemental, redirecting it in the direction he hits it, causing the elemental to affect any enemies it runs over to be knocked up, dealing the same damage and re-applying Brittle. 6 11 16 Ornn vs Unknown(904) Runes![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 52.8% WR218 Matches Starting Items![]() ![]() ![]() 50.0% WR 158 Matches Core Items![]() ![]() ![]() 40.0% WR 10 Matches 4th Item Options![]() 40.5% WR37 Matches ![]() 61.5% WR26 Matches ![]() 70.8% WR24 Matches 5th Item Options![]() 47.1% WR17 Matches ![]() 80.0% WR10 Matches ![]() 57.1% WR7 Matches 6th Item Options![]() 66.7% WR3 Matches ![]() ![]() Laning Phase (@15 min)Gold Diff-101 CS Diff-3 XP Diff+53 Ally Ganks1.30 Enemy Ganks0.97 End of GameTotal Gold Diff-1,228 Total CS Diff-10 Split Push | |||||||
![]() Aatrox | Very Hard | 295 | 50% | -411 | -1,068 | Walk forward when he does his q1 and always walk back when he does his q2. Only walk forward if you are super confident about him dashing forward with his e. You start to have good trades against him after two items. Bramble vest very early in lane is a bait item since Aatrox rarely autos you. However, if their team is full of auto attackers then bramble is fine to get early on. Get bramble after sunfire otherwise. | |
![]() Gwen | Very Hard | 238 | 47% | -229 | -2,259 | Your key to victory lies in capitalizing on the cooldown of her W (Hallowed Mist); if she uses E (Skip 'n Slash) aggressively or mispositions, immediately engage with QWE before she can reactivate her W to negate your brittle proc and follow-up damage. Gwen is a "creature" matchup that Ornn struggles against due to her true damage, healing, and her W, which allows her to nullify Ornn's combos. The lane got significantly worse after the durability patch. | |
![]() Garen | Very Hard | 233 | 43% | -378 | -2,499 | Focus primarily on farming and scaling, treating the lane essentially as a neutral coin flip where neither champion is likely to solo-kill the other, but prioritize early defensive items to ensure you can hold his split push later. Garen is comparable to Dr. Mundo—a lane where you often handshake and both champions scale, but Garen becomes troublesome later through split pushing. | |
![]() Renekton | Very Hard | 215 | 58% | -249 | -795 | Once you start armor stacking, he has zero kill pressure on you. Play safe and farm with q until you can start forging items and then you can trade. If the Renekton is bad then build sunfire aegis instead. | |
![]() Ambessa | Very Hard | 210 | 51% | -480 | -1,420 | 💬 No tips yet — Be the first to add a tip! | |
![]() Darius | Very Hard | 192 | 52% | -522 | -1,576 | Take short trades and play around Phase Rush. Do not e in randomly for trades. It is guarentee to kill you he can pull you out of it. The basic trading pattern you should go for is q w auto then either e out asap or use phase rush to run. If you e out and mistime it then he can pull you out of it. Play for the tripple brittle combo when he is at 60% health. Hard trade when you can build bamis in lane and also when you get sunfire assuming you are building it before he gets his respective items. | |
![]() Malphite | Easy | 191 | 49% | +650 | +757 | Since Malphite is an armor-stacking AD tank, freely harass him with your naturally high magic damage (W and Brittle procs), as his standard itemization against you is inherently ineffective. Malphite is noted as a very easy matchup, often played poorly. If you struggle against Malphite, you should "retire as a League of Legends player forever". Your WQ max build combined with Grasp provides sustained magic damage that cuts through his armor stack. You can W his Q. | |
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