OlafMatchups
Master every matchup: stats-driven builds, runes, skills, and laning insights, combined with Master-Tier tips and community contributions.
| Matchup | Threat | Games | WR | Gold @ 15 | Gold Diff | Tips | |
|---|---|---|---|---|---|---|---|
![]() Mordekaiser | Easy | 278 | 53% | +676 | +1,524 | Pop R before Mordekaiser uses his R to prevent him from stealing stats or taking you to the Death Realm. If he's halfway up the lane and you land a Q, just R and he DIES. | |
Skill Priority![]() Q Undertow Olaf throws an axe into the ground at a target location, dealing damage to enemies it passes through and reducing their Armor and Move Speed. If Olaf picks up the axe, the ability's cooldown is reset. ![]() E Reckless Swing Olaf attacks with such force that it deals true damage to his target and himself, refunding the Health cost if he destroys the target. ![]() W Tough It Out Olaf's Attack Speed is increased and he gains a Shield. 50.0% WR 234 Matches Summoner Spells![]() ![]() 44.9% WR 107 Matches Skill Order![]() Undertow Olaf throws an axe into the ground at a target location, dealing damage to enemies it passes through and reducing their Armor and Move Speed. If Olaf picks up the axe, the ability's cooldown is reset. 1 4 5 7 9 ![]() Tough It Out Olaf's Attack Speed is increased and he gains a Shield. 3 14 15 17 18 ![]() Reckless Swing Olaf attacks with such force that it deals true damage to his target and himself, refunding the Health cost if he destroys the target. 2 8 10 12 13 ![]() Ragnarok Olaf passively gains increased armor and magic resist. He can activate this ability to become immune to disables for as long as he keeps attacking. 6 11 16 Olaf vs Mordekaiser Runes![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 53.4% WR251 Matches Starting Items![]() ![]() 50.0% WR 66 Matches Core Items![]() ![]() ![]() 80.0% WR 5 Matches 4th Item Options![]() 51.2% WR41 Matches ![]() 72.2% WR36 Matches ![]() 29.4% WR17 Matches 5th Item Options![]() 77.8% WR9 Matches ![]() 75.0% WR8 Matches ![]() 66.7% WR6 Matches 6th Item Options![]() 75.0% WR4 Matches ![]() 33.3% WR3 Matches ![]() 66.7% WR3 Matches Laning Phase (@15 min)Gold Diff+676 CS Diff+13 XP Diff+508 Ally Ganks0.94 Enemy Ganks1.12 End of GameTotal Gold Diff+1,524 Total CS Diff+24 Split PushCommunity Matchup Tips | |||||||
![]() Jax | Favored | 218 | 48% | -118 | -68 | Respect his Lvl 1, it's strong. Q from range and slowly farm till Lvl 3. At Lvl 3, if he jumps and burns E too quickly, Olaf can kill him. Usually he'll Q+auto+W and back off; Olaf can do a quick Q+E+auto to even out the trade. If he tries to continue with E, walk back, forcing him to end E early. Since his dash is still on cooldown, Olaf can chase him down for a kill. At Lvl 6, it can go either way. If he has Ignite, he has kill pressure, but it's manageable. He'll still look for short trades, but with his R passive's third auto, it hurts. Even if Olaf loses the trade by a lot... | |
![]() Urgot | Easy | 209 | 52% | +400 | +591 | His R and E are his main tools, so it shouldn't be super hard, but he can actually fight you pretty well in this matchup. Urgot typically has Phase Rush, making it quite hard to catch up to him. | |
![]() Garen | Easy | 208 | 48% | +301 | +103 | This lane can be fine. The issue is Garen is never killed if he has Phase Rush. His Q cleanses Olaf's slow, removing Approach Velocity speed. He's very resistant to dives; even a 2v1 under tower can result in him taking one down due to his R. His R makes this matchup tough. Olaf thrives fighting at lower health due to passive, but Garen can just R Olaf, preventing low-health plays. If Olaf dips below 25% HP and Garen has R, Olaf DIES. Unlike Darius, Garen doesn't need stacks; he just R's and Olaf dies, so Olaf can't initiate first. His R alone can shut Olaf down. Late game with rank 3 R, Olaf can die from close to 50%... | |
![]() Ornn | Easy | 201 | 54% | +344 | +2,007 | Olaf is immune to Ornn's brittle auto attack damage during R. If he's ever halfway up the lane and you hit a Q, he just DIES as you can run him over. | |
![]() Zaahen | Easy | 186 | 42% | +462 | +963 | ||
![]() Renekton | Easy | 174 | 56% | +8 | +679 | The lane is very volatile. If you get a lead on him, you can snowball it hard. If he gets a lead on you, he can do the same. The issue is that he has a lot of kill pressure on you. | |
![]() Shen | Easy | 168 | 51% | +950 | +2,210 | Getting a lead outside of CS against Shen is tough. He'll likely avoid fighting and wait for a 2v1 gank. If he runs Ignite, you might lose due to the heal cut, but with Teleport, you should win. His W blocks your auto attacks, so save E for when he uses it to extend your R duration, as your autos won't do it then. After Lvl 6, constantly push him in to prevent safe R usage without losing turret plates. You can also hard freeze the lane to deny farm; if he R's, quickly break the freeze to punish him or force his Teleport back. With Tiamat, the wave explodes when you hard shove. You can also perma proxy, forcing... | |
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