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KledMatchups
Master every matchup: stats-driven builds, runes, skills, and laning insights, combined with Master-Tier tips and community contributions.
| Matchup | Threat | Games | WR | Gold @ 15 | Gold Diff | Tips | |
|---|---|---|---|---|---|---|---|
![]() Unknown(904) | Easy | 355 | 50% | +622 | +727 | 💬 No tips yet — Be the first to add a tip! | |
Skill Priority![]() Q Bear Trap on a Rope Kled throws a bear trap that damages and hooks an enemy champion. If shackled for a short duration, the target takes additional physical damage and is yanked toward Kled. When dismounted, this ability is replaced by Pocket Pistol, a ranged gun blast that knocks back Kled and restores courage. ![]() W Violent Tendencies Kled gains massive attack speed for four attacks. The fourth attack deals more damage. ![]() E Jousting Kled dashes, dealing physical damage and gaining a short burst of speed. Kled can cast this ability again to dash back through his initial target, dealing the same damage. 50.1% WR 351 Matches Summoner Spells![]() ![]() 50.7% WR 142 Matches Skill Order![]() Bear Trap on a Rope Kled throws a bear trap that damages and hooks an enemy champion. If shackled for a short duration, the target takes additional physical damage and is yanked toward Kled. When dismounted, this ability is replaced by Pocket Pistol, a ranged gun blast that knocks back Kled and restores courage. 1 4 5 7 9 ![]() Violent Tendencies Kled gains massive attack speed for four attacks. The fourth attack deals more damage. 3 8 10 12 13 ![]() Jousting Kled dashes, dealing physical damage and gaining a short burst of speed. Kled can cast this ability again to dash back through his initial target, dealing the same damage. 2 14 15 17 18 ![]() Chaaaaaaaarge!!! Kled and Skaarl charge to a location, leaving a speed-granting trail behind them and gaining a shield. Skaarl locks onto and rams the first enemy champion encountered. 6 11 16 Kled vs Unknown(904) Runes![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 49.0% WR204 Matches Starting Items![]() ![]() ![]() 47.2% WR 125 Matches Core Items![]() ![]() ![]() 50.0% WR 16 Matches 4th Item Options![]() 57.7% WR26 Matches ![]() 81.8% WR22 Matches ![]() 45.0% WR20 Matches 5th Item Options![]() 88.9% WR9 Matches ![]() 57.1% WR7 Matches ![]() 50.0% WR6 Matches 6th Item Options![]() 66.7% WR3 Matches ![]() 50.0% WR2 Matches ![]() 50.0% WR2 Matches Laning Phase (@15 min)Gold Diff+622 CS Diff+6 XP Diff+162 Ally Ganks1.34 Enemy Ganks1.30 End of GameTotal Gold Diff+727 Total CS Diff+5 Split Push | |||||||
![]() Ambessa | Easy | 161 | 56% | +516 | +1,130 | 💬 No tips yet — Be the first to add a tip! | |
![]() Jax | Easy | 152 | 57% | +523 | +603 | This is a very difficult matchup, and the pre-6 phase is the most important. You can win level 1 trades with Bone Plating if you land your Q. His E has a long cooldown early (17 seconds), and you must abuse this window. If he jumps on you with his E active, you can E away. Be patient, as some players will try to bait your abilities by just pressing E without jumping. | |
![]() Aatrox | Easy | 140 | 51% | +247 | +889 | Hard win levels 1-3. Use your e to dodge the sweet spots of his q and stick onto him. If you land everything and stick onto him he can't do anything. Do not get poked down by his q's before you engage onto him. | |
![]() Malphite | Easy | 129 | 46% | +835 | +1,776 | He has two distinct builds: Comet and Grasp. If he goes Comet, you have an easier time finding engage opportunities. Open trades with your Q and hold your W until after his E's attack speed slow expires. If he goes Grasp, he will run out of mana quickly if he constantly trades. Once he builds significant armor, it's pointless to fight him; shove the wave and roam. | |
![]() Renekton | Favored | 118 | 57% | +59 | +493 | Most Renektons will take Bone Plating; you must proc it with your Q before committing to an all-in. Use your Q to bait out his E or his combo. You can out-space his Q if you tether at max range. When his E or W are on cooldown, you have a window to win an all-in. Be very careful when dismounted, as he can one-shot you with a full Fury combo. | |
![]() Garen | Even | 117 | 57% | +349 | -177 | He typically struggles in extended trades if he takes Phase Rush. You should save your second E to re-engage after he has proced it and is running away. Try to zone him from CS early by holding or using your Q when he walks up. Avoid standing directly on top of him during his E. His W is his strongest defensive tool; try to bait it out with a short trade before committing to a full all-in. | |
![]() Riven | Favored | 116 | 52% | +440 | +12 | Try to land your Q on her as she is moving towards you, as she can easily dodge it otherwise. She has good disengage, so it's often best to open trades with your Q and then follow up with E if she tries to stun and dash away. You are most vulnerable when dismounted. A skilled Riven can cancel your E with her third Q. | |
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