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KSanteMatchups
Master every matchup: stats-driven builds, runes, skills, and laning insights, combined with Master-Tier tips and community contributions.
| Matchup | Threat | Games | WR | Gold @ 15 | Gold Diff | Tips | |
|---|---|---|---|---|---|---|---|
![]() Unknown(904) | Favored | 274 | 47% | +373 | -215 | 💬 No tips yet — Be the first to add a tip! | |
Skill Priority![]() Q Ntofo Strikes K'Sante strikes, damaging and slowing enemies in a short line. On hit, grants a stack of Ntofo Strikes. At 2 stacks, K'Sante fires a shockwave that pulls enemies in. When All Out, cooldown is reduced. ![]() W Path Maker K'Sante charges up, taking reduced damage, then dashes, knocking back and stunning enemies. When All Out, deals increased damage and no longer knocks back or stuns. ![]() E Footwork K'Sante dashes and gains a shield. If targeting an ally, K'Sante dashes to the ally with increased range and both gain a shield. When All Out, cooldown is reduced and speed is increased. 45.1% WR 173 Matches Summoner Spells![]() ![]() 47.6% WR 124 Matches Skill Order![]() Ntofo Strikes K'Sante strikes, damaging and slowing enemies in a short line. On hit, grants a stack of Ntofo Strikes. At 2 stacks, K'Sante fires a shockwave that pulls enemies in. When All Out, cooldown is reduced. 1 4 5 7 9 ![]() Path Maker K'Sante charges up, taking reduced damage, then dashes, knocking back and stunning enemies. When All Out, deals increased damage and no longer knocks back or stuns. 2 8 10 12 ![]() Footwork K'Sante dashes and gains a shield. If targeting an ally, K'Sante dashes to the ally with increased range and both gain a shield. When All Out, cooldown is reduced and speed is increased. 3 ![]() All Out K'Sante knocks an enemy back, launching them through any wall in their path. Then, K'Sante goes All Out and dashes after them, gaining increased damage, healing, and transformed abilities at the cost of reduced defenses. 6 11 KSante vs Unknown(904) Runes![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 46.4% WR151 Matches Starting Items![]() ![]() 48.7% WR 115 Matches Core Items![]() ![]() ![]() 62.5% WR 8 Matches 4th Item Options![]() 54.2% WR24 Matches ![]() 47.4% WR19 Matches ![]() 46.7% WR15 Matches 5th Item Options![]() 28.6% WR7 Matches ![]() 20.0% WR5 Matches ![]() 50.0% WR4 Matches 6th Item Options![]() 100.0% WR1 Matches ![]() ![]() Laning Phase (@15 min)Gold Diff+373 CS Diff+8 XP Diff+476 Ally Ganks1.09 Enemy Ganks1.03 End of GameTotal Gold Diff-215 Total CS Diff+1 Split Push | |||||||
![]() Garen | Very Hard | 253 | 46% | +30 | -1,703 | This difficult lane requires you to let him push early and avoid standing in his E (Judgment) at all costs to prevent Armor reduction. When he approaches with Q (Decisive Strike) move speed, zone him with your Q slow, and only look for trades when his E is on cooldown. If he runs Phase Rush, counter with Q3 or W to stun him during the move speed proc, wasting its duration, and always respect his R execute threshold. If you let Garen proxy farm, the matchup is virtually lost due to his ability to escape and outscale. | |
![]() Riven | Very Hard | 246 | 40% | +94 | -1,581 | Play safe early, focus on acquiring 2x Chain Vest, and punish her when E (Valor) and W (Ki Burst) are on cooldown, as her kit struggles against tanks. If she Q3s onto you, charge W into her to interrupt and stun her, or walk slightly away during/after her Q3 to dodge the W stun. At Level 6+, wait for her to waste W and E before using All Out; use Q3 > W > R through a wall to kidnap her, as she has likely wasted all her cooldowns at this point. | |
![]() Darius | Very Hard | 211 | 53% | -233 | -1,259 | This difficult lane is won by establishing a strict freeze or keeping the wave near your tower, preventing him from chasing and risking tower aggro due to his Passive bleed. Focus exclusively on short trades to prevent him from achieving 5 stacks, using W to buffer through his E (Apprehend) pull, or charging W into him during a W > Q combo to avoid the outer healing rim of Q. At Level 6+, respect his execute; use W, Q3, or R to stun him before he gets his final Passive stack or if you expect him to ult, as his E armor penetration and R true damage make him a massive threat in extended fights. | |
![]() Renekton | Hard | 205 | 52% | +90 | -465 | Fight outside the wave to limit his Rage gain and sustain from Q, and use W defensively to counter his W stun or hold Q3 to prevent his single E dash engage. His empowered W breaks your E shield, and his empowered E shreds your armor. Rush Thornmail because his empowered W acts as multiple auto-attacks, maximizing the item's passive damage. At Level 6+, look for all-ins when his E is down, using Q3, W, or R to cancel his E (Slice and Dice) dash, preventing his escape. | |
![]() Fiora | Very Hard | 204 | 44% | -148 | -1,655 | This very difficult matchup requires meticulous vital denial by constantly positioning (hugging walls during all-ins) and rushing Bramble Vest immediately to gain a healing suppression advantage before she finishes Ravenous Hydra. Mechanically, learn to bait her W (Riposte) and follow up with a slightly delayed W to stun both of you, or use E to block her Q2 True Damage. At Level 6+, you must deny one vital when she uses R (Grand Challenge), and remember that RW True Damage ignores her Riposte block. | |
![]() Aatrox | Even | 203 | 47% | +74 | -105 | Aatrox is a skill matchup you win by denying his Q sweet spots (especially after the Level 4 damage spike) and aggressively exploiting his E (Umbral Dash) cooldown, since he severely struggles if K'Sante stays on top of him. When trading, react to his predictable E + Q combo by dashing into him with E and punishing him between his Q casts, utilizing W to buffer unavoidable Q casts or prevent his W (Infernal Chains) pull. At Level 6+, use All Out (R) to eliminate his ability to space you, saving W/RW to dodge his Q2/Q3, or charging RW during his Q cast while his E is down for a guaranteed hit. | |
![]() Mordekaiser | Even | 197 | 48% | +280 | -286 | Mordekaiser is one of your easiest matchups due to his extreme immobility; exploit the self-roots during his Q and E casts to initiate trades, and avoid getting hit by isolated Qs. At Level 6+, his R (Realm of Death) is easy to react to (he holds up his mace); you must always cancel it with W or RW. If you miss the cancel, fight near your original position, as his ult target remains the center of his Death Realm. Rush Kaenic Rookern to use the shield to trade aggressively without taking damage, and use IBG to prevent him from escaping. | |
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