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JayceMatchups
Master every matchup: stats-driven builds, runes, skills, and laning insights, combined with Master-Tier tips and community contributions.
| Matchup | Threat | Games | WR | Gold @ 15 | Gold Diff | Tips | |
|---|---|---|---|---|---|---|---|
![]() Malphite | Easy | 338 | 43% | +28 | +541 | You have to hard pressure him before first back and before he starts getting armor items. Try to keep resetting his passive so he doesn't get his shield up. Play around bushes so you can auto him for free and so he cannot use his q on you. | |
Skill Priority![]() Q To the Skies! / Shock Blast Hammer Stance: Leaps to an enemy dealing physical damage and slowing enemies. Cannon Stance: Fires an orb of electricity that detonates upon hitting an enemy (or reaching the end of its path) dealing physical damage to all enemies hit. ![]() W Lightning Field / Hyper Charge Hammer Stance: Passive: Restores Mana per strike. Active: Creates a field of lightning damaging nearby enemies for several seconds. Cannon Stance: Gains a burst of energy, increasing Attack Speed to maximum for several attacks. ![]() E Thundering Blow / Acceleration Gate Hammer Stance: Deals magic damage to an enemy and knocks them back a short distance. Cannon Stance: Deploys an Acceleration Gate increasing the Move Speed of all allied champions who pass through it. If Shock Blast is fired through the gate the missile speed, range, and damage will increase. 44.3% WR 298 Matches Summoner Spells![]() ![]() 42.7% WR 171 Matches Skill Order![]() To the Skies! / Shock Blast Hammer Stance: Leaps to an enemy dealing physical damage and slowing enemies. Cannon Stance: Fires an orb of electricity that detonates upon hitting an enemy (or reaching the end of its path) dealing physical damage to all enemies hit. 1 4 5 7 9 11 ![]() Lightning Field / Hyper Charge Hammer Stance: Passive: Restores Mana per strike. Active: Creates a field of lightning damaging nearby enemies for several seconds. Cannon Stance: Gains a burst of energy, increasing Attack Speed to maximum for several attacks. 3 6 8 10 12 ![]() Thundering Blow / Acceleration Gate Hammer Stance: Deals magic damage to an enemy and knocks them back a short distance. Cannon Stance: Deploys an Acceleration Gate increasing the Move Speed of all allied champions who pass through it. If Shock Blast is fired through the gate the missile speed, range, and damage will increase. 2 ![]() Mercury Cannon / Mercury Hammer Hammer Stance: Transforms the Mercury Hammer into the Mercury Cannon gaining new abilities and increased range. The first attack in this form reduces the target's Armor and Magic Resist. Cannon Stance: Transforms the Mercury Cannon into the Mercury Hammer gaining new abilities and increasing Armor and Magic Resist. The first attack in this form deals additional magic damage. Jayce vs Malphite Runes![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 49.3% WR134 Matches Starting Items![]() ![]() ![]() 51.3% WR 113 Matches Core Items![]() ![]() ![]() 83.3% WR 6 Matches 4th Item Options![]() 47.1% WR34 Matches ![]() 62.5% WR24 Matches ![]() 34.8% WR23 Matches 5th Item Options![]() 27.3% WR11 Matches ![]() 75.0% WR8 Matches ![]() 71.4% WR7 Matches 6th Item Options![]() ![]() 25.0% WR4 Matches ![]() Laning Phase (@15 min)Gold Diff+28 CS Diff+6 XP Diff-346 Ally Ganks1.00 Enemy Ganks1.53 End of GameTotal Gold Diff+541 Total CS Diff+18 Split Push | |||||||
![]() Aatrox | Easy | 325 | 52% | +27 | +659 | Play extremely aggressive levels 1-2 while spacing Aatrox Q's. Set up a slow push for crash on 3rd wave. Here you need to either dive Aatrox with your jungler or do a cheater recall. Aatrox has advantage levels 6-10 but you should win side lane as you scale | |
![]() Sion | Easy | 311 | 45% | +56 | +398 | This can be an annoying matchup. If he goes full AD, it's a free lane. If he goes tank, it's much more difficult. Harass him early, and if you get caught in a pinch when he tries to Q you, use your E to cancel it and knock him away. You must take the Cut Down rune. | |
![]() Ambessa | Easy | 285 | 49% | +318 | +769 | 💬 No tips yet — Be the first to add a tip! | |
![]() Irelia | Very Hard | 210 | 46% | -463 | -1,082 | This is another hard matchup. You must try to zone her from the first three melee minions at level 1 by using auto-attacks and abusing the bushes. After that, you can only take fights if you dodge her E. If she misses it, you have a window for a short trade. Be very aware of low-health ranged minions, as she will use them to dash onto you. | |
![]() Fiora | Easy | 199 | 50% | +280 | -1 | You can reset her vitals by walking away from her. Play off of this by resetting until you get a favorable one. Test the waters to see how she uses her parry against your E and then play around her patterns. | |
![]() Darius | Easy | 177 | 45% | +322 | +611 | Use your accleration gate, phase rush, and hammer form e to disengage from Darius whenever he tries to trade with you. Use your cannon form to get free poke in lane and make him low enough so he can never fight you. Play for your tear serrated dirk spike. | |
![]() DrMundo | Easy | 176 | 47% | +437 | +357 | This is a very difficult matchup because Jayce relies on his knockback to disengage, but Mundo can extend trades with his passive and cleavers. It's especially hard to escape when he uses his ultimate and Ghost after level 6. You must play aggressively early with Conqueror and Ignite to secure kills before he can stat-check you. | |
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