
JayceMatchups Spreadsheet

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Optimized Jayce builds, runes, skill orders, and matchup strategies — plus expert tips and guides for every Jayce matchup. Brought to you by League of Matchups, your source for counter-picking insights.
Matchup | Threat | Games | WR | Gold @ 15 | Gold Diff | Tips | |
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![]() Aatrox ![]() | Easy | 261 | 49% | +108 | +1008 | Play extremely aggressive levels 1-2 while spacing Aatrox Q's. Set up a slow push for crash on 3rd wave. Here you need to either dive Aatrox with your jungler or do a cheater recall. Aatrox has advantage levels 6-10 but you should win side lane as you scale | |
Skill Priority![]() Q To the Skies! / Shock Blast Hammer Stance: Leaps to an enemy dealing physical damage and slowing enemies. Cannon Stance: Fires an orb of electricity that detonates upon hitting an enemy (or reaching the end of its path) dealing physical damage to all enemies hit. ![]() W Lightning Field / Hyper Charge Hammer Stance: Passive: Restores Mana per strike. Active: Creates a field of lightning damaging nearby enemies for several seconds. Cannon Stance: Gains a burst of energy, increasing Attack Speed to maximum for several attacks. ![]() E Thundering Blow / Acceleration Gate Hammer Stance: Deals magic damage to an enemy and knocks them back a short distance. Cannon Stance: Deploys an Acceleration Gate increasing the Move Speed of all allied champions who pass through it. If Shock Blast is fired through the gate the missile speed, range, and damage will increase. 48.21% WR 251 Matches Summoner Spells![]() ![]() 44.72% WR 123 Matches Skill Order![]() Q To the Skies! / Shock Blast Hammer Stance: Leaps to an enemy dealing physical damage and slowing enemies. Cannon Stance: Fires an orb of electricity that detonates upon hitting an enemy (or reaching the end of its path) dealing physical damage to all enemies hit. 1 3 5 7 9 11 ![]() W Lightning Field / Hyper Charge Hammer Stance: Passive: Restores Mana per strike. Active: Creates a field of lightning damaging nearby enemies for several seconds. Cannon Stance: Gains a burst of energy, increasing Attack Speed to maximum for several attacks. 4 6 8 10 12 13 ![]() E Thundering Blow / Acceleration Gate Hammer Stance: Deals magic damage to an enemy and knocks them back a short distance. Cannon Stance: Deploys an Acceleration Gate increasing the Move Speed of all allied champions who pass through it. If Shock Blast is fired through the gate the missile speed, range, and damage will increase. 2 14 15 16 17 ![]() R Mercury Cannon / Mercury Hammer Hammer Stance: Transforms the Mercury Hammer into the Mercury Cannon gaining new abilities and increased range. The first attack in this form reduces the target's Armor and Magic Resist. Cannon Stance: Transforms the Mercury Cannon into the Mercury Hammer gaining new abilities and increasing Armor and Magic Resist. The first attack in this form deals additional magic damage. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 53.2% WR171 Matches Starting Items![]() ![]() ![]() 46.8% WR 111 Matches Core Items![]() ![]() ![]() 75.0% WR 8 Matches 4th Item Options![]() 36.0% WR25 Matches ![]() 65.0% WR20 Matches ![]() 65.0% WR20 Matches 5th Item Options![]() 45.0% WR20 Matches ![]() 22.2% WR9 Matches ![]() 50.0% WR8 Matches 6th Item Options![]() 42.9% WR7 Matches ![]() 66.7% WR6 Matches ![]() 25.0% WR4 Matches Laning Phase (@15 min)Gold Diff+108 CS Diff+7 XP Diff-196 Ally Ganks1.06 Enemy Ganks1.41 KDA2 / 3 / 1 End of GameTotal Gold Diff+1,008 Total CS Diff+20 Total XP Diff0 KDA6 / 6 / 6 Split Push | |||||||
![]() Malphite ![]() | Easy | 235 | 40% | +185 | +719 | You have to hard pressure him before first back and before he starts getting armor items. Try to keep resetting his passive so he doesn't get his shield up. Play around bushes so you can auto him for free and so he cannot use his q on you. | |
![]() Jax ![]() | Easy | 178 | 46% | -17 | +197 | Engage on him at level 1 if he starts E. Space him well and continue to poke him down. Any time he tries to jump on you, just use your E to knock him back and then trade with him while it's on cooldown. | |
![]() DrMundo ![]() | Easy | 171 | 41% | +344 | -24 | This is a very difficult matchup because Jayce relies on his knockback to disengage, but Mundo can extend trades with his passive and cleavers. It's especially hard to escape when he uses his ultimate and Ghost after level 6. You must play aggressively early with Conqueror and Ignite to secure kills before he can stat-check you. | |
![]() Irelia ![]() | Very Hard | 169 | 43% | -766 | -1444 | This is another hard matchup. You must try to zone her from the first three melee minions at level 1 by using auto-attacks and abusing the bushes. After that, you can only take fights if you dodge her E. If she misses it, you have a window for a short trade. Be very aware of low-health ranged minions, as she will use them to dash onto you. | |
![]() Ambessa ![]() | Easy | 160 | 48% | +295 | +447 | 💬 No tips yet — Be the first to add a tip! | |
![]() Renekton ![]() | Easy | 160 | 48% | -69 | +63 | In this matchup, going even is a win. If you make a mistake early, he can snowball very hard. Try to make good trades when his Fury is low or bait him into using his double dash, which removes his only escape. | |
![]() Riven ![]() | Easy | 158 | 56% | +472 | +797 | This matchup has become much harder due to recent buffs. You must respect her and only take short trades. |