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IreliaMatchups
Master every matchup: stats-driven builds, runes, skills, and laning insights, combined with Master-Tier tips and community contributions.
| Matchup | Threat | Games | WR | Gold @ 15 | Gold Diff | Tips | |
|---|---|---|---|---|---|---|---|
![]() Aatrox | Easy | 302 | 58% | +729 | +2,013 | Start Q level 1, you are much stronger than Aatrox level 2 with fully stacked passive so look to keep the wave in the middle or pushing. When you hit 2, instantly look to land E and go for the kill. For the rest of the game look for opportunities to avoid Aatrox Q3 using your Q on low minions or flashing it | |
Skill Priority![]() Q Bladesurge Irelia dashes forward to strike her target, healing herself. If the target is Marked or dies to Bladesurge, its cooldown refreshes. ![]() W Defiant Dance Irelia charges a strike that deals more damage as she charges. She takes reduced physical damage during the charge. ![]() E Flawless Duet Irelia sends out two blades which converge on each other. Enemies caught in between are damaged, stunned and Marked. 59.5% WR 274 Matches Summoner Spells![]() ![]() 63.3% WR 90 Matches Skill Order![]() Bladesurge Irelia dashes forward to strike her target, healing herself. If the target is Marked or dies to Bladesurge, its cooldown refreshes. 1 4 5 7 9 ![]() Defiant Dance Irelia charges a strike that deals more damage as she charges. She takes reduced physical damage during the charge. 3 8 10 12 13 ![]() Flawless Duet Irelia sends out two blades which converge on each other. Enemies caught in between are damaged, stunned and Marked. 2 ![]() Vanguard's Edge Irelia fires a massive number of blades that explode outward upon hitting an enemy champion. Enemies hit by the blades are damaged and Marked. Afterwards the blades form a wall that will damage and slow enemies that walk through it. 6 11 Irelia vs Aatrox Runes![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 59.3% WR216 Matches Starting Items![]() ![]() ![]() 57.0% WR 79 Matches Core Items![]() ![]() ![]() 69.2% WR 26 Matches 4th Item Options![]() 47.6% WR42 Matches ![]() 68.6% WR35 Matches ![]() 55.9% WR34 Matches 5th Item Options![]() 57.1% WR21 Matches ![]() 75.0% WR20 Matches ![]() 50.0% WR12 Matches 6th Item Options![]() 60.0% WR5 Matches ![]() 25.0% WR4 Matches ![]() 33.3% WR3 Matches Laning Phase (@15 min)Gold Diff+729 CS Diff+20 XP Diff+296 Ally Ganks1.12 Enemy Ganks1.54 End of GameTotal Gold Diff+2,013 Total CS Diff+44 Split Push | |||||||
![]() Jax | Even | 250 | 44% | +15 | -118 | This is arguably Irelia's worst matchup. Your only path to victory is if the Jax player makes significant errors. You must kite away from his E; use your Q on minions to create distance. If you can't escape, use your W to mitigate the damage. The only time you can trade or all-in is when his E is on cooldown. He will heavily outscale you in the 1v1, so your strategy must be to shove the wave, roam, and kill his squishier teammates. | |
![]() Riven | Easy | 244 | 50% | +85 | -196 | 💬 No tips yet — Be the first to add a tip! | |
![]() Unknown(904) | Easy | 242 | 40% | +412 | +411 | 💬 No tips yet — Be the first to add a tip! | |
![]() Ambessa | Easy | 227 | 51% | +860 | +1,714 | 💬 No tips yet — Be the first to add a tip! | |
![]() Malphite | Easy | 226 | 44% | +425 | +1,298 | Once Malphite purchases early armor like Bramble Vest or Plated Steelcaps, he can actually win the 1v1. Your strategy should shift from trying to kill him to simply farming and looking for opportunities to kill his squishier teammates. Do not die to him in lane; a single death will likely cause you to lose all future duels against him until the late game. | |
![]() Gangplank | Easy | 221 | 57% | +415 | +211 | 💬 No tips yet — Be the first to add a tip! | |
![]() Jayce | Easy | 219 | 56% | +319 | +715 | Against a skilled Jayce, this lane can be hell. Focus on getting to your Vampiric Scepter without taking excessive poke damage; taking Second Wind is recommended. Your kill opportunities arise when he positions too close to low-health minions, allowing you to Q to them to close the gap. Always use your W to mitigate the damage from his hammer-stance knockback. | |
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