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FizzMatchups
Master every matchup: stats-driven builds, runes, skills, and laning insights, combined with Master-Tier tips and community contributions.
| Matchup | Threat | Games | WR | Gold @ 15 | Gold Diff | Tips | |
|---|---|---|---|---|---|---|---|
![]() Syndra | Easy | 487 | 57% | +625 | +920 | Syndra can poke you down with excellent spacing. She is Syndra-favored early, but Fizz usually wins post-6. Your E is the most crucial ability, as it can dodge her Q, W, E (Stun), and her R (Ultimate). If she is very strong, you should save E specifically for her R. | |
Skill Priority![]() E Playful / Trickster Fizz hops into the air, landing gracefully upon his spear and becoming untargetable. From this position, Fizz can either slam the ground or choose to jump again before smashing back down. ![]() W Seastone Trident Fizz's attacks bleed his enemies, dealing magic damage over several seconds. Fizz can empower his next attack to deal bonus damage and empower his further attacks for a short time. ![]() Q Urchin Strike Fizz dashes through his target, dealing magic damage and applying on hit effects. 57.2% WR 409 Matches Summoner Spells![]() ![]() 58.3% WR 247 Matches Skill Order![]() Urchin Strike Fizz dashes through his target, dealing magic damage and applying on hit effects. 3 14 15 17 18 ![]() Seastone Trident Fizz's attacks bleed his enemies, dealing magic damage over several seconds. Fizz can empower his next attack to deal bonus damage and empower his further attacks for a short time. 1 5 10 12 13 ![]() Playful / Trickster Fizz hops into the air, landing gracefully upon his spear and becoming untargetable. From this position, Fizz can either slam the ground or choose to jump again before smashing back down. 2 4 7 8 9 ![]() Chum the Waters Fizz tosses a fish in a direction that attaches to any champion that touches it, slowing the target. After a short delay, a shark erupts from the ground, knocking up the target and knocking any nearby enemies aside. All enemies hit are dealt magic damage and slowed. 6 11 16 Fizz vs Syndra Runes![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 55.8% WR326 Matches Starting Items![]() ![]() ![]() 59.4% WR 207 Matches Core Items![]() ![]() ![]() 35.0% WR 20 Matches 4th Item Options![]() 64.1% WR78 Matches ![]() 60.0% WR35 Matches ![]() 43.3% WR30 Matches 5th Item Options![]() 50.0% WR18 Matches ![]() 81.3% WR16 Matches ![]() 64.3% WR14 Matches 6th Item Options![]() 40.0% WR5 Matches ![]() 75.0% WR4 Matches ![]() 50.0% WR4 Matches Laning Phase (@15 min)Gold Diff+625 CS Diff-3 XP Diff+279 Ally Ganks1.31 Enemy Ganks1.32 End of GameTotal Gold Diff+920 Total CS Diff-9 Split Push | |||||||
![]() Ahri | Even | 401 | 48% | +354 | +753 | This is a highly mechanical skill matchup that is slightly Fizz favorable. Timing your E to avoid her E (Charm) is the literal key to winning this matchup. Post-6, exploit the fact that Fizz's R cooldown is lower than Ahri's (at rank 1/2). Trade ultimates, base, and re-engage quickly when your R is back up but hers is not. | |
![]() Galio | Easy | 311 | 49% | +439 | +1,392 | Galio is extremely difficult to kill post-level 6 due to his magic shield (W). Your window to win is narrow: play hyper-aggressively at levels 2, 3, and 4 to secure an early kill before he becomes too tanky. He also has better wave clear than Fizz and can follow your roams with his ultimate (R). | |
![]() Yasuo | Very Hard | 310 | 49% | +163 | +328 | Yasuo's Wind Wall makes landing a decent-sized R nearly impossible. When all-inning, use the Q-R animation cancel combination instantly to ensure you at least land the smallest shark, dealing ultimate damage through his Wind Wall. Always pop his passive shield and Bone Plating first with an auto-attack or Q. Focus on burst damage only, as long fights favor his sustained damage. | |
![]() Mel | Even | 277 | 59% | +212 | +489 | 💬 No tips yet — Be the first to add a tip! | |
![]() Viktor | Even | 273 | 57% | +552 | +930 | Viktor is annoying early due to Q and E poke. Similar to Syndra, once you hit level 6, he becomes easily killable with your combo. You can use E to dodge his E laser and soak some of his R ultimate damage. | |
![]() Katarina | Easy | 271 | 55% | +359 | +343 | This is a favorable scaling matchup, provided you manage her mobility. Your priority is saving E (Playful/Trickster) specifically to dodge the bulk of her R (Death Lotus) damage by going untargetable. Additionally, a skilled Katarina will often look to Shunpo (E) onto a minion dagger or minion wave to escape your ultimate. To prevent this, only throw your R when the wave is clear, minimizing her disengage potential. Furthermore, hitting your R knocks her up, preventing her from casting Death Lotus immediately, which allows you to follow up with your full burst. | |
![]() Sylas | Easy | 264 | 50% | +252 | +594 | Sylas's healing (W) makes fighting him difficult. You must always fight Sylas only when you have Ignite available, and you must apply Ignite before he casts W to reduce the healing effect. Additionally, use E during his R wind-up animation to deny him your ultimate ability. | |
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