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DrMundoMatchups
Master every matchup: stats-driven builds, runes, skills, and laning insights, combined with Master-Tier tips and community contributions.
| Matchup | Threat | Games | WR | Gold @ 15 | Gold Diff | Tips | |
|---|---|---|---|---|---|---|---|
![]() Malphite | Easy | 381 | 55% | +538 | +1,997 | Extremely easy matchup, Malphite can't fight you at any point especially early game when he just runs out of mana. Good lane to push him in for 3 wave cheater recall and freeze on him and build a massive lead over malphite. Malphite R is also blocked by your passive so he can't do anything in this lane. You really just play to keep the wave on your side so have lots of room to poke him and run him down with ghost. | |
Skill Priority![]() Q Infected Bonesaw Dr. Mundo throws an infected bonesaw, dealing damage to the first enemy hit based on their current health and slowing them. ![]() E Blunt Force Trauma Passive - Dr. Mundo gains bonus Attack Damage, increasing based on his max Health. Active - Dr. Mundo slams his “medical” bag into an enemy, dealing additional damage based on his missing Health. If the enemy dies they are swatted away, dealing damage to enemies they pass through. ![]() W Heart Zapper Dr. Mundo electrocutes himself, dealing persistent damage to nearby enemies and storing a portion of damage he takes. At the end of the duration or on Recast, Dr. Mundo deals a burst of damage to nearby enemies. If the burst hit an enemy, he heals a percentage of the stored damage. 51.9% WR 243 Matches Summoner Spells![]() ![]() 62.0% WR 142 Matches Skill Order![]() Infected Bonesaw Dr. Mundo throws an infected bonesaw, dealing damage to the first enemy hit based on their current health and slowing them. 1 4 5 7 9 ![]() Heart Zapper Dr. Mundo electrocutes himself, dealing persistent damage to nearby enemies and storing a portion of damage he takes. At the end of the duration or on Recast, Dr. Mundo deals a burst of damage to nearby enemies. If the burst hit an enemy, he heals a percentage of the stored damage. 3 ![]() Blunt Force Trauma Passive - Dr. Mundo gains bonus Attack Damage, increasing based on his max Health. Active - Dr. Mundo slams his “medical” bag into an enemy, dealing additional damage based on his missing Health. If the enemy dies they are swatted away, dealing damage to enemies they pass through. 2 8 10 12 13 ![]() Maximum Dosage Dr. Mundo pumps himself with chemicals, instantly healing a percent of his missing Health. He then gains Move Speed and regenerates a portion of his maximum Health over a long duration. 6 11 DrMundo vs Malphite Runes![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 56.7% WR356 Matches Starting Items![]() ![]() 53.1% WR 160 Matches Core Items![]() ![]() ![]() 46.2% WR 26 Matches 4th Item Options![]() 55.9% WR59 Matches ![]() 60.0% WR50 Matches ![]() 63.2% WR38 Matches 5th Item Options![]() 60.7% WR28 Matches ![]() 60.0% WR25 Matches ![]() 66.7% WR18 Matches 6th Item Options![]() 42.9% WR7 Matches ![]() 50.0% WR4 Matches ![]() 100.0% WR3 Matches Laning Phase (@15 min)Gold Diff+538 CS Diff+15 XP Diff+305 Ally Ganks0.92 Enemy Ganks1.07 End of GameTotal Gold Diff+1,997 Total CS Diff+34 Split Push | |||||||
![]() Aatrox | Very Hard | 338 | 44% | -787 | -811 | You hard lose early game, farm with Q and always dodge his Q sweet spots. When fighting save your W for Aatrox Q3. The key is to just not fall behind early or else Aatrox will become a real problem. You will eventually outscale at some point after 2 items, be patient and don't give Aatrox the chance to snowball. Recommended to ban Aatrox as you climb to higher elo it will get more unplayable | |
![]() Unknown(904) | Even | 313 | 51% | -39 | +345 | 💬 No tips yet — Be the first to add a tip! | |
![]() Jax | Not Favored | 302 | 51% | -180 | -81 | This matchup is all about Mundo's Passive. Whenever Jax jumps on you, space out his E stun while also landing your Q to kite. Never let Jax pop your passive without making him pay for it. When you have grasp go for short trades with E > auto >click backwards. This wont give Jax room to retaliate without using Q. Post 6, you really want to bait Jax to ult and kite him out. Play this lane slow and methodically and you will be fine. You go even with him in the sidelane. Always play passively when your passive is on CD. | |
![]() Darius | Hard | 301 | 53% | -346 | -245 | Play for Short trades with Q auto E while Darius wants to play for extended trades. This lane tests your spacing skills, You need to space Darius Q while poking with your Q. If you lose your passive to Darius E, play passive till it comes back up. When fighting him, use Ghost to stay a little under Darius so he can't use his Q heal. Post 6, save your W for Darius R. When you see Darius ultimate animation, you instantly W > R. Cast W again when the damage goes through. | |
![]() Chogath | Easy | 297 | 51% | +84 | +612 | You should beat Chogath at all points of the game and outscale. Rush level 2 in this matchup without pushing too hard. If it does push, let it crash and set up a freeze on your side of the lane. Always use your R early in fights to avoid getting into execute range. Use Ghost/ult speed to sidestep Cho's Q. You auto win all fights at two items. | |
![]() Renekton | Hard | 294 | 56% | -446 | +59 | Hard lane early game, you want to play safe and farm/poke with Q's. Be cautious of Renekton W as it will pop your passive and make short trades undesirable. You really want long extended trades into Renekton when possible. When your passive is down, play safe and try to make it difficult for Renekton to W you. The lane turns in your favor between 1-2 items depending on if Renekton has ignite or not. Take Ghost Teleport | |
![]() Gwen | Very Hard | 291 | 44% | -661 | -1,609 | Unplayable. Dodge the matchup, you lose early and get outscaled/can't match in sidelane and its pretty difficult to itemize. | |
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