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AzirMatchups
Master every matchup: stats-driven builds, runes, skills, and laning insights, combined with Master-Tier tips and community contributions.
| Matchup | Threat | Games | WR | Gold @ 15 | Gold Diff | Tips | |
|---|---|---|---|---|---|---|---|
![]() Syndra | Very Hard | 238 | 40% | -356 | -1,060 | 💬 No tips yet — Be the first to add a tip! | |
Skill Priority![]() W Arise! Azir summons a Sand Soldier to attack nearby targets for him, replacing his basic attack against targets within the soldier's range. Their attacks deal magic damage to enemies in a line. Arise! also passively grants attack speed to Azir and his Sand Soldiers. ![]() Q Conquering Sands Azir sends all Sand Soldiers towards a location. Sand Soldiers deal magic damage to enemies they pass through and apply a slow for 1 second. ![]() E Shifting Sands Azir shields himself briefly and dashes to one of his Sand Soldiers, damaging enemies. If he hits an enemy champion, he instantly readies a new Sand Soldier for deployment and halts his dash. 40.9% WR 235 Matches Summoner Spells![]() ![]() 43.1% WR 109 Matches Skill Order![]() Conquering Sands Azir sends all Sand Soldiers towards a location. Sand Soldiers deal magic damage to enemies they pass through and apply a slow for 1 second. 2 8 10 12 13 ![]() Arise! Azir summons a Sand Soldier to attack nearby targets for him, replacing his basic attack against targets within the soldier's range. Their attacks deal magic damage to enemies in a line. Arise! also passively grants attack speed to Azir and his Sand Soldiers. 1 4 5 7 9 ![]() Shifting Sands Azir shields himself briefly and dashes to one of his Sand Soldiers, damaging enemies. If he hits an enemy champion, he instantly readies a new Sand Soldier for deployment and halts his dash. 3 14 15 17 18 ![]() Emperor's Divide Azir summons a wall of soldiers which charge forward, knocking back and damaging enemies. 6 11 16 Azir vs Syndra Runes![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 41.7% WR103 Matches Starting Items![]() ![]() ![]() 39.5% WR 114 Matches Core Items![]() ![]() ![]() 40.0% WR 5 Matches 4th Item Options![]() 50.0% WR18 Matches ![]() 43.8% WR16 Matches ![]() 53.3% WR15 Matches 5th Item Options![]() 42.9% WR7 Matches ![]() 83.3% WR6 Matches ![]() 50.0% WR6 Matches 6th Item Options![]() 100.0% WR2 Matches ![]() 100.0% WR2 Matches ![]() 100.0% WR1 Matches Laning Phase (@15 min)Gold Diff-356 CS Diff-4 XP Diff-106 Ally Ganks1.45 Enemy Ganks1.29 End of GameTotal Gold Diff-1,060 Total CS Diff-2 Split Push | |||||||
![]() Yasuo | Even | 206 | 48% | -125 | -54 | 💬 No tips yet — Be the first to add a tip! | |
![]() Viktor | Very Hard | 187 | 43% | -316 | -379 | 💬 No tips yet — Be the first to add a tip! | |
![]() Ahri | Favored | 169 | 44% | -192 | +326 | 💬 No tips yet — Be the first to add a tip! | |
![]() Zed | Favored | 146 | 50% | -432 | -298 | You should have complete priority in the early game for this matchup particularly levels 1-4. You really want ot poke him down as much as you can and set him behind in CS. Level 6 onwards you have a lot of counterplay as well if Zed tries to ult you, you can easily ult him away(although be careful if he W's ahead of time he can w back to his shadow). You really want to contest Zed for every minion and keep the pressure up, after you shove to tower try to get a ward because you are going to be vulnerable to ganks here. Keep strafing side to side and try to avoid shurikens while poking | |
![]() Orianna | Easy | 139 | 55% | +93 | +988 | 💬 No tips yet — Be the first to add a tip! | |
![]() Akali | Easy | 136 | 45% | -327 | -153 | 💬 No tips yet — Be the first to add a tip! | |
![]() Katarina | Easy | 136 | 46% | -421 | -480 | 💬 No tips yet — Be the first to add a tip! | |
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