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AmbessaMatchups
Master every matchup: stats-driven builds, runes, skills, and laning insights, combined with Master-Tier tips and community contributions.
| Matchup | Threat | Games | WR | Gold @ 15 | Gold Diff | Tips | |
|---|---|---|---|---|---|---|---|
![]() Renekton | Very Hard | 723 | 48% | -756 | -1,249 | Play around his Rage; it deletes your W shield. If he doesn't have empowered W, you should win trades. Lvl 1, out-space him with Q. Taking W second is good if he takes E, abuse that window. Otherwise, if he takes W to counter your W, space with Q. When he E's forward with half rage, IMMEDIATELY dash away with Q. He'll be forced to walk back with E on CD, or use rage to chase, which lets you safely W block and punish. Remember he can instantly gain rage with his R. | |
Skill Priority![]() Q Cunning Sweep / Sundering Slam Ambessa sweeps her twin drakehounds in a semicircle in front of her, dealing bonus damage to enemies hit by the blades. Striking an enemy will transform the next cast of this ability for a short period of time, causing her to slam her twin drakehounds down in a line in front of her, dealing bonus damage to the first enemy hit. ![]() E Lacerate Ambessa whips her twin drakehounds around herself, damaging and slowing nearby enemies. Initiating Drakehound's Step from this ability causes her to strike a second time at the end of its dash. ![]() W Repudiation Ambessa gains a shield, briefly braces herself, and then slams the ground to damage nearby enemies. If she blocked any non-minion damage while bracing herself, this ability will deal increased damage. 50.2% WR 609 Matches Summoner Spells![]() ![]() 47.6% WR 378 Matches Skill Order![]() Cunning Sweep / Sundering Slam Ambessa sweeps her twin drakehounds in a semicircle in front of her, dealing bonus damage to enemies hit by the blades. Striking an enemy will transform the next cast of this ability for a short period of time, causing her to slam her twin drakehounds down in a line in front of her, dealing bonus damage to the first enemy hit. 1 4 5 7 9 ![]() Repudiation Ambessa gains a shield, briefly braces herself, and then slams the ground to damage nearby enemies. If she blocked any non-minion damage while bracing herself, this ability will deal increased damage. 2 14 15 17 18 ![]() Lacerate Ambessa whips her twin drakehounds around herself, damaging and slowing nearby enemies. Initiating Drakehound's Step from this ability causes her to strike a second time at the end of its dash. 3 8 10 12 13 ![]() Public Execution Ambessa blinks to the farthest enemy champion in a line of her choosing and suppresses them upon her arrival. She then slams the enemy into the ground where they take damage and are stunned. 6 11 16 Ambessa vs Renekton Runes![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 49.6% WR480 Matches Starting Items![]() ![]() 50.7% WR 227 Matches Core Items![]() ![]() ![]() 37.5% WR 48 Matches 4th Item Options![]() 55.6% WR81 Matches ![]() 51.0% WR49 Matches ![]() 61.3% WR31 Matches 5th Item Options![]() 50.0% WR16 Matches ![]() 66.7% WR15 Matches ![]() 57.1% WR14 Matches 6th Item Options![]() 80.0% WR5 Matches ![]() 100.0% WR2 Matches ![]() 50.0% WR2 Matches Laning Phase (@15 min)Gold Diff-756 CS Diff-16 XP Diff-442 Ally Ganks1.36 Enemy Ganks1.14 End of GameTotal Gold Diff-1,249 Total CS Diff-23 Split Push | |||||||
![]() Aatrox | Even | 552 | 50% | -130 | +66 | W into his Q1, E around him to dodge Q2 sweet spot, and use Q dashes to avoid Q3. Your dashes give you an edge, but messing up means death. He can cancel your dashes easily, so W'ing him requires quick reactions or prediction. If he mispositions, E into Q then W. His E is the key cooldown to track. Weaker Aatrox players waste E forward and Q3 early. Stronger ones are tougher, holding Q3 for lower Q CD. | |
![]() Sion | Even | 495 | 53% | -117 | +39 | 💬 No tips yet — Be the first to add a tip! | |
![]() Camille | Hard | 473 | 47% | -37 | -871 | NEVER get hit by her outer W. You can always counter it with W - auto - E. Your playstyle is standard, short trades, spacing is KEY. Hit without being hit. W her W, kite her Q autos with E, and use Q for disengage and dodging her E. You can R to buffer through her E as she launches, or even better, use it at the anchor she's dashing towards on first E cast. Be careful with auto trades, try for one-sided trades: E auto Q out without letting her auto you once. Q Q poke is fine later. She ALWAYS wins all-ins or extended trades, AVOID them. | |
![]() Darius | Very Hard | 424 | 48% | -384 | -809 | 💬 No tips yet — Be the first to add a tip! | |
![]() Garen | Hard | 413 | 52% | -65 | -717 | 💬 No tips yet — Be the first to add a tip! | |
![]() Riven | Hard | 408 | 50% | -125 | -628 | Space her Q with your Q. You can play surprisingly aggressive with W. If she jumps on you, REACT with your W. Don't just rely on Q spacing. BEST case, W her when she jumps! ALWAYS have an escape ready. If your full combo doesn't kill, she'll kill you with lower CDs, so only all-in for the finish. Have your disengage combo ready. Avoid fighting Lvl 1 & 2; you can start winning at 3. You win by countering her engages, not by initiating. Respect her level up timers. | |
![]() Jax | Favored | 358 | 47% | +33 | -147 | Jax can quickly beat you if you misplay, even when ahead. You can play aggressively with Q poke, but ALWAYS have your W and E ready. If he jumps and uses Q, kite back with E. Similarly with his EQ, you can just E out. Stronger Jax players play around their spells better, so W his E, and E his Q. Basic trades and Q poke are fine. Remember your R is unstoppable; if he uses E and your R is off CD, R him to avoid stun and damage. You can also all-in when his E is on CD. | |
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