Matchup Win Rate
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Gold Diff @ 15
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Gold Diff @ End
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Average KDA
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Yorick Win Condition
Your primary goal is to achieve parity in the early game, because given Yorick's naturally weak start compared to Poppy's strong early damage, being "relatively even" actually means you are ahead. Once the game progresses, you must become a "continuous fucking asshole" in the side lane, making it impossible for the enemy team to get leads because they are constantly dealing with your pressure. Focus on generating a massive gold advantage (
E.
g. , 600–700 gold lead) by taking tower plates and maintaining consistent pressure, rather than relying solely on scoring kills. Crucially, you need to scale into your power spike, notably acquiring Divine Sunderer, as this item allows you to start looking for fights, even if Poppy builds counter items like Serpent's Fang.
Poppy Win Condition
Poppy's win condition relies on successfully winning the lane early and capitalizing on Yorick's weak stage, especially if she brings high-pressure summoners like Ignite; in that scenario, you should "not fucking fight it early" as you will likely lose the exchange straight up. She has a significant degree of safety in the matchup and can use abilities like her
W or Ultimate to simply "avoid fighting you" if she chooses not to commit. You also need to be constantly mindful of her ability to punish your positioning by using Flash followed by her
E.
General Strategy
To succeed, you must adopt a proactive and disciplined approach. Highly recommended rune choices include Presence of Mind to provide "basically infinite Mana," eliminating concerns about conservation during trades. For defensive runes, prioritize Bone Plating over Second Wind because it "actually matters" and scales better into the late game.
It is vital to maintain focus and map awareness throughout the lane phase, potentially by turning up your map settings, to track the enemy jungler. If you make mistakes or lose a dive, running Teleport (TP) is essential, as it allows you to quickly return to lane, mitigate errors, and avoid giving up major advantages. Finally, you must immediately punish any signs of inexperience from the Poppy player, such as misplaying the initial wave or failing to execute high-level moves.
Trading Patterns
Trading hinges on capitalizing on Poppy's cooldowns, specifically her passive, which "hits like a fucking truck. " You should only look to engage and punish when her passive shield proc is down. When engaging, aim for short, "quick shave trades," and use nearby bushes to drop minion aggro afterward. Your primary commitment tools (Ghouls and Maiden) are non-negotiable; do not commit to a full 1v1 if you are missing your Ghouls or if she has just hit level six.
Regarding your
E (Mourning Mist), landing it reliably is key. Achieve this by using it up close (the closer you are, the faster and easier it lands) and by aiming for the "outer edges" of the expanding indicator, as long-range E attempts are unlikely to land. Lastly, be economical with your
W (Mourning Mist); save its long cooldown (around 20 seconds) for critical moments rather than wasting it for minor attacks that could be handled with auto-attacks or
Q if minions are present.
Wave Management
You have two main methods for managing the wave to gain advantages. When Poppy is forced to back, execute a slow push; this allows the minion wave to grow naturally, crashing a large group into her tower, forcing her to lose XP and gold while providing you with an excellent back timing. Conversely, use a fast push with Maiden's help to quickly shove the wave into the tower when an opportunity arises, specifically to secure plates if she doesn't use TP to save the tower, which directly generates a significant gold lead. When facing a large enemy minion wave, recognize that the opponent has an advantage, and you should avoid taking bad trades regardless of any item advantage you might hold.

















































































































































