Matchup of the Day

Renekton vs. Sett (top Lane)

A detailed breakdown of the lane, from early game to late.

Winrate: 44.4%Patch 15.19241 Matches

Matchup Win Rate

44.4%

Gold Diff @ 15

+310g

Gold Diff @ End

+305g

Average KDA

6/6/6

Master Tier Analysis

Your Win Condition

Your primary win condition against Sett is to stat-check him using sustained burst damage and superior dueling potential. Sett is a health-stacking bruiser, and Renekton needs the right tools to cut through that health bar while locking him down. The absolute key to unlocking this damage is rushing Blade of the Ruined King (BoRK) first. Into matchups where the opponent has a lot of health and you need shorter, high-burst combos (like Sett, Darius, or Mordekaiser), BoRK is significantly better than other options. BoRK, combined with maxing your W (Ruthless Predator), becomes "really crazy". Maxing W is generally preferred in melee matchups like this because it increases your consistent damage output and reduces the stun timer cooldown. The stun timer on an empowered W is fantastic for dueling. Crucially, Renekton heavily benefits from the increased death timers. Previously, if you got a kill with Ignite, the enemy could TP back quickly, often freezing the lane and preventing you from backing, leaving you vulnerable or forcing you to concede the advantage. The four extra seconds provided by the death timer increase are huge for Renekton, giving you just enough time to shove the wave and properly spend your gold, cementing the lead after a kill.

General Strategy

You must approach this lane with the intent to snowball aggressively because you out-duel him early and mid-game, provided you itemize correctly. As mentioned, BoRK is the core rush item. When it comes to skills, taking W Max along with BoRK makes the combination incredibly potent, giving you rapid, hard CC and consistent damage onto your targets. After BoRK, you need to consider haste for better mid-game presence, which is why a follow-up item like Black Cleaver is often recommended. Following Cleaver, building a Sterak's Gage or defensive items like Randuin's Omen are good options to round out the build and allow you to front-line. While attempting tank builds (like Sterak's first) can give utility by disrupting and protecting teammates, they often lack the raw power needed for carry potential compared to damage builds. In terms of runes, starting with the right primary keystone is essential, but if Sett is being passive, ensure you are taking advantage of his mistakes, such as if he is not taking an aggressive stance at Level 1.

Trading Patterns

Sett tends to have a pretty big advantage at Level 1, and his primary win condition early on is often just fighting you right away. You have to respect that initial strength. If Sett attempts a fight Level 1, you might need to use your E (Slice and Dice) to disengage. However, the moment you hit Level 2 or 3, you are looking to take short, favorable trades using your mobility. The Key is the BoRK/W Combo: You should look for short trades and keep chipping away at him until he is low enough that your next W rotation is lethal. If you just pull your W (the Empowered Stun) when Sett walks up, "there's nothing you can do" to stop you from dealing damage. Renekton can feel "too fast" for Sett, allowing you to quickly engage and disengage. When fighting near minions, you must be careful. Sett's E (Facebreaker) is far more impactful if he pulls you near a minion wave, as you will take substantial minion damage after being stunned or during the ensuing fight. Be mindful of using your mobility to avoid the minion wave when trading. Also, be wary of Sett's ultimate. While it can secure a kill for him, sometimes a Sett player will deliberately use it to pull you out of tower range to save you from taking damage, which is incredibly polite, but sometimes random.

Wave Management

Wave management is crucial for executing your all-ins safely and turning kills into map advantage. Early on, Sett might have initial wave priority, especially if he starts Q. You should capitalize if he makes errors, such as starting Q instead of E. You want to control the wave so that you are not vulnerable to ganks, especially if the jungler is on your side. You need patience when farming under the turret. Once the wave starts slow pushing back to you, you can farm up and look for a reset or a ward. Once you see an opportunity, you can establish a slow push back out. If you successfully kill Sett, it is absolutely essential to shove the wave in to deny him experience and gold and force the reset. With the incoming death timer changes, you are guaranteed time to shove because those four extra seconds allow your abilities, like Q or W, to come up again before the enemy can TP back and freeze the lane. In the mid-game, once you have momentum, you should focus on hard-pressuring top lane. If the enemy team ignores this pressure, you can quickly take the tower and continue killing Sett. Sett should never be able to leave the lane if you have this pressure established.

Their Win Condition

Sett's ability to win the lane hinges mostly on abusing his early game strength and making Renekton pay for poor positioning or trading. Level 1 Dominance: Sett should seek to fight you at Level 1, as he typically has a "pretty big advantage" then. If he starts E (Facebreaker), he gets "free trades" that Renekton cannot easily counter. Minion Abuse: Sett's win condition also relies on using his E effectively to pull Renekton into large minion waves. If he manages to stun Renekton while surrounded by minions, Renekton takes "a lot of minion damage," which can turn the trade heavily in Sett's favor. Unwavering Damage: Even if Sett falls behind (for example, if he is 1/5), his damage output is still "pretty disgusting," meaning you can never underestimate his ability to turn a fight if you make a mistake. Defensive Itemization: If Sett rushes items like Plated Steelcaps or builds tank items early, he significantly mitigates Renekton's physical damage output, making it much harder to burst him down.

Build & Rune Breakdown

Renekton Build

Starting Items (48.3% WR)

ItemItem

Core Items (41.7% WR)

ItemItemItem

Optimal Runes (44.5% WR)

Press the AttackLethal TempoFleet FootworkConqueror
Absorb LifeTriumphPresence of Mind
Legend: AlacrityLegend: HasteLegend: Bloodline
Coup de GraceCut DownLast Stand
DemolishFont of LifeShield Bash
ConditioningSecond WindBone Plating
OvergrowthRevitalizeUnflinching

Skill Priority

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q>
->
e>
->
w>
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Skill Order

Q
1
4
5
7
9
W
3
12
15
E
2
8
10
13
14
R
6
11
16

Sett Build

Starting Items (66.1% WR)

ItemItem

Core Items (53.3% WR)

ItemItemItem

Optimal Runes (55.6% WR)

Press the AttackLethal TempoFleet FootworkConqueror
Absorb LifeTriumphPresence of Mind
Legend: AlacrityLegend: HasteLegend: Bloodline
Coup de GraceCut DownLast Stand
DemolishFont of LifeShield Bash
ConditioningSecond WindBone Plating
OvergrowthRevitalizeUnflinching

Skill Priority

">
q>
->
w>
->
e>
"

Skill Order

Q
3
4
5
7
9
W
2
8
10
12
13
E
1
14
15
R
6
11

Who wins this matchup?

Renekton
Sett

Educational Resources

Learn from the pros and improve your gameplay with these community-curated guides.

Match Flow Visualization

Renekton

Combat Stats

Sett
6/6/6KDA6/7/5
38%Kill Participation35%
44%Win Rate56%

Damage Dealt @ 15 min

Renekton
7,813
Sett
7,697

Damage Dealt @ End

Renekton
24,020
Sett
25,088

Damage Taken @ End

Renekton
25,088
Sett
24,020