Matchup Win Rate
NaN%
Gold Diff @ 15
NaNg
Gold Diff @ End
NaNg
Average KDA
NaN/NaN/NaN
Quinn Win Condition
Outscaling him; surviving the early lane phase; successfully landing
Q and executing short trades. Winning the game through effective roaming post-six.
Draven Win Condition
Securing early kills to snowball (Draven needs gold). Landing
E (Stand Aside) to cancel your
E engage.
General Strategy
Run Press the Attack. Lane phase Draven has the advantage, so play safe. Utilize your roaming potential at level six since he is stuck top and cannot follow.
Gale Force is a good mythic for assassination plays. Do not die early game.
Trading Patterns
Trading is limited to only short bursts: use long-range
Q (Blind) -> if it lands, auto-
E-auto to proc PTA, and immediately run back. If you miss the blind, walk away instantly. Never trade if your blind is on cooldown. Be cautious using E if his
E is up, as he can cancel your E and run you down.
Wave Management
If he shoves you, try to keep the wave frozen near your tower to set up a gank. Slow push the wave and crash it before looking for a roam at level six.

















































































































































