Your Win Condition
All-in after rushing Hexdrinker.
General Strategy
Doran's Shield, Ghost, and Flash. Rush Hexdrinker (or a full Maw if the enemy team has other strong AP threats). Play passively 1-5 due to his high damage.
Trading Patterns
Use the minion wave to block his harpoons. Play passively until you have Hexdrinker. If he doesn't have Phase Rush, you can attempt an all-in after Hexdrinker, provided he doesn't have Ignite/Conqueror.
Wave Management
Get early priority via a two-wave crash, and then immediately let the wave come all the way back to your side.
Their Win Condition
Too much poke damage 1-5. Ignite/Conqueror burst.

